About: Ignite Missiles   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries.

AttributesValues
rdf:type
rdfs:label
  • Ignite Missiles
rdfs:comment
  • This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries.
Level
  • Battle Magic 1
dcterms:subject
Spell
  • Ignite Missiles
Range
  • 24(xsd:integer)
MP
  • 1(xsd:integer)
dbkwik:wfrp1e/prop...iPageUsesTemplate
Ingredients
  • A drop of oil and a pinch of sulphur
Duration
  • See description
abstract
  • This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries. A wizard may cast this enchantment on missiles prior to combat, but the spell only lasts one hour if they are not fired immediately. Missiles can be affected in mid-flight using this spell, provided the wizard has time to cast the spell and can clearly see the projectile at all times.
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