This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries.
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| - This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries.
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| Ingredients
| - A drop of oil and a pinch of sulphur
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| - This spell may be cast on arrows, crossbow bolts, or other missiles or thrown weapons. When the missile is fired or thrown, it bursts into flames in mid-flight, causing 1 additional point of damage when it hits, and ignites any flammable object it strikes. The missiles do not count as magical weapons. The caster can only enchant one missile per level in any one round. The spell will not work on ammunition for gunpowder weapons, bombs, or incendiaries. A wizard may cast this enchantment on missiles prior to combat, but the spell only lasts one hour if they are not fired immediately. Missiles can be affected in mid-flight using this spell, provided the wizard has time to cast the spell and can clearly see the projectile at all times.
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