About: Connecting maps   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

While standing on a map (the current map), any other maps which are directly connected to the current map will be loaded and shown as well. This allows seamless and continuous movement from one map to another. Only connected maps which are "in range" will be loaded. A map is considered "in range" if any part of it is sufficiently close to what the game screen is showing. That is, if the player is just a few tiles away from being able to see the connected map, it is "in range".

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  • Connecting maps
rdfs:comment
  • While standing on a map (the current map), any other maps which are directly connected to the current map will be loaded and shown as well. This allows seamless and continuous movement from one map to another. Only connected maps which are "in range" will be loaded. A map is considered "in range" if any part of it is sufficiently close to what the game screen is showing. That is, if the player is just a few tiles away from being able to see the connected map, it is "in range".
dbkwik:pokemonesse...iPageUsesTemplate
abstract
  • While standing on a map (the current map), any other maps which are directly connected to the current map will be loaded and shown as well. This allows seamless and continuous movement from one map to another. Only connected maps which are "in range" will be loaded. A map is considered "in range" if any part of it is sufficiently close to what the game screen is showing. That is, if the player is just a few tiles away from being able to see the connected map, it is "in range". Note that if the loaded connected maps are large and/or have lots of events in them, they can make the game lag. For this reason, it is recommended that you optimise your maps by keeping them smaller and with fewer events on them. Maps are generally connected by their very edges. The Map Connections debug feature will only save a connection between two maps if they are touching each other at any point (but not overlapping).
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