A CFrame, or Coordinate Frame, is a userdata item containing position and rotation data. It can be used to accurately position s through their CFrame property, which unlike Position, allows the part to be placed overlapping another part and be rotated. You can position a part just like you would using the Position property. To create a rotated CFrame at the origin, use: It is worth noting that the rotations are not applied simultaneously, but sequencially. So the previous command rotates in the part's X-axis, then the part's Y-axis, and then the part's Z-axis.
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rdfs:label
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rdfs:comment
| - A CFrame, or Coordinate Frame, is a userdata item containing position and rotation data. It can be used to accurately position s through their CFrame property, which unlike Position, allows the part to be placed overlapping another part and be rotated. You can position a part just like you would using the Position property. To create a rotated CFrame at the origin, use: It is worth noting that the rotations are not applied simultaneously, but sequencially. So the previous command rotates in the part's X-axis, then the part's Y-axis, and then the part's Z-axis.
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dcterms:subject
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dbkwik:roblox/prop...iPageUsesTemplate
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abstract
| - A CFrame, or Coordinate Frame, is a userdata item containing position and rotation data. It can be used to accurately position s through their CFrame property, which unlike Position, allows the part to be placed overlapping another part and be rotated. You can position a part just like you would using the Position property. To create a rotated CFrame at the origin, use: It is worth noting that the rotations are not applied simultaneously, but sequencially. So the previous command rotates in the part's X-axis, then the part's Y-axis, and then the part's Z-axis. For an explanation of the parameters, see radians.
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