About: Nintendo GameCube Game Disc   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Nintendo GameCube Game Disc (DOL-006) is the game medium for the Nintendo GameCube, created by Matsushita (Panasonic), and later extended for use on the Wii through backward compatibility. The GameCube Game Disc is a 1.5 GB, 8 cm miniDVD based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce cost by avoiding licensing fees to the DVD Forum and to reduce loading times. This also limits the consoles from being used as general DVD players.

AttributesValues
rdfs:label
  • Nintendo GameCube Game Disc
rdfs:comment
  • The Nintendo GameCube Game Disc (DOL-006) is the game medium for the Nintendo GameCube, created by Matsushita (Panasonic), and later extended for use on the Wii through backward compatibility. The GameCube Game Disc is a 1.5 GB, 8 cm miniDVD based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce cost by avoiding licensing fees to the DVD Forum and to reduce loading times. This also limits the consoles from being used as general DVD players.
dcterms:subject
abstract
  • The Nintendo GameCube Game Disc (DOL-006) is the game medium for the Nintendo GameCube, created by Matsushita (Panasonic), and later extended for use on the Wii through backward compatibility. The GameCube Game Disc is a 1.5 GB, 8 cm miniDVD based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce cost by avoiding licensing fees to the DVD Forum and to reduce loading times. This also limits the consoles from being used as general DVD players. The GameCube Game Disc was often criticized by game developers for its relatively small storage: some games with large amounts of data had to be placed across two discs. Multi-platform games that fit on PlayStation 2 and Xbox DVD discs occasionally had to have certain features removed to fit on GameCube Game Discs. Full-motion video scenes and audio had to use more compression to fit on a single disc, reducing their quality. Prior to the Nintendo GameCube, Nintendo consoles traditionally used cartridge-based media.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software