While viewing the Prize Corner on the Monitor, there is a button labeled "Wind Up Music Box" directly below which reads "Click & Hold." Winding up the Music Box prevents The Puppet from leaving this location and attacking the player. There is a circular timer next to the button, showing how much time is left before the player must wind up the Music Box again, or else The Puppet will start moving. Once the timer runs out, The Puppet will begin rising, and once risen, there is no way to reverse The Puppet's attack sequence, meaning that death is inevitable unless the Clock hits 6 AM before The Puppet attacks the player.
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| - While viewing the Prize Corner on the Monitor, there is a button labeled "Wind Up Music Box" directly below which reads "Click & Hold." Winding up the Music Box prevents The Puppet from leaving this location and attacking the player. There is a circular timer next to the button, showing how much time is left before the player must wind up the Music Box again, or else The Puppet will start moving. Once the timer runs out, The Puppet will begin rising, and once risen, there is no way to reverse The Puppet's attack sequence, meaning that death is inevitable unless the Clock hits 6 AM before The Puppet attacks the player.
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abstract
| - While viewing the Prize Corner on the Monitor, there is a button labeled "Wind Up Music Box" directly below which reads "Click & Hold." Winding up the Music Box prevents The Puppet from leaving this location and attacking the player. There is a circular timer next to the button, showing how much time is left before the player must wind up the Music Box again, or else The Puppet will start moving. Once the timer runs out, The Puppet will begin rising, and once risen, there is no way to reverse The Puppet's attack sequence, meaning that death is inevitable unless the Clock hits 6 AM before The Puppet attacks the player. There are only two other animatronics that move through this area: Mangle, and rarely, the Bare Endoskeleton.
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