About: Zonekeeper   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zone Keepers are a type of automaton found on the Floating Land. They are immune to all forms of magical damage and absorb all physical damage. The only way to damage them is through the use of the Dynamic Sphere items dropped by UMs on the Floating Land. Zonekeepers are generally passive, but will use the highly-damaging Quasar ability at every 10% of their HP, dealing heavy non-elemental damage to all party members, and will cast dangerous spells at random every few turns. At 1% HP, they will use the unstunnable Rift ability, teleporting the party to the Rift area.

AttributesValues
rdfs:label
  • Zonekeeper
rdfs:comment
  • Zone Keepers are a type of automaton found on the Floating Land. They are immune to all forms of magical damage and absorb all physical damage. The only way to damage them is through the use of the Dynamic Sphere items dropped by UMs on the Floating Land. Zonekeepers are generally passive, but will use the highly-damaging Quasar ability at every 10% of their HP, dealing heavy non-elemental damage to all party members, and will cast dangerous spells at random every few turns. At 1% HP, they will use the unstunnable Rift ability, teleporting the party to the Rift area.
dcterms:subject
Name
  • Zonekeeper
MP
  • ?
Eva%
  • 5(xsd:integer)
OverDrives
  • Rift
color.pnl
Actor type
  • Enemy
AttackElem
color.txt
dbkwik:randomkingd...iPageUsesTemplate
Actions
  • Quasar
Class
  • ?
HP
  • ?
Race
World
  • Random Kingdom VX
Location
  • Floating Land
HIT%
  • 95(xsd:integer)
abstract
  • Zone Keepers are a type of automaton found on the Floating Land. They are immune to all forms of magical damage and absorb all physical damage. The only way to damage them is through the use of the Dynamic Sphere items dropped by UMs on the Floating Land. Zonekeepers are generally passive, but will use the highly-damaging Quasar ability at every 10% of their HP, dealing heavy non-elemental damage to all party members, and will cast dangerous spells at random every few turns. At 1% HP, they will use the unstunnable Rift ability, teleporting the party to the Rift area.
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