Deadbeard haunts the dilapidated Pirate Ship located at the bottom of Crossbone Isle, shored up at an underground lake, and presumably has for untold amounts of time. It can be speculated that this ship "belongs" to Deadbeard because of that. Late in Golden Sun, Isaac's traveling party of Adepts explores the island and picks it clean of its loot, defeating all of of the rare and powerful lesser monsters along the way. When they reach the underground lake and board the damaged vessel, Deadbeard attacks the party, and Isaac's group engages in its most intense brawl yet, but they weather Deadbeard's powerful Psynergy-based assaults and eventually slay the wraith, putting Deadbeard's soul to rest. A chest materializes on the bow of the ship after the battle and Isaac claims the sturdy but curs
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| - Deadbeard haunts the dilapidated Pirate Ship located at the bottom of Crossbone Isle, shored up at an underground lake, and presumably has for untold amounts of time. It can be speculated that this ship "belongs" to Deadbeard because of that. Late in Golden Sun, Isaac's traveling party of Adepts explores the island and picks it clean of its loot, defeating all of of the rare and powerful lesser monsters along the way. When they reach the underground lake and board the damaged vessel, Deadbeard attacks the party, and Isaac's group engages in its most intense brawl yet, but they weather Deadbeard's powerful Psynergy-based assaults and eventually slay the wraith, putting Deadbeard's soul to rest. A chest materializes on the bow of the ship after the battle and Isaac claims the sturdy but curs
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attack/psynergy
| - Guard
- Attack
- Inferno
- Ward
- Impact
- Break
- Freeze Prism
- Spark Plasma
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attack/psynergy3description
| - Used 41 out of 256 times, this is a Psynergy spell that removes any statistical buffs from the current battling party. This ability consumes 5 of its user's PP. This effectively prevents players from increasing their party's battling abilities to battle Deadbeard equally as he increases his own stats.
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attack/psynergy4description
| - Used 35 out of 256 times, this is a Psynergy spell that increases Deadbeard's Attack rating by 25%, and if he uses it again his attack rating is raised to 150%, the maximum. It will always increase his Attack rating by 117 points each time, so his physical attack will become very strong. It costs 7 PP.
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attack/psynergy1description
| - Used 53 out of 256 times, this is this boss' standard physical attack. Since he has the highest physical attack rating in Golden Sun, his attack will do more damage than that of any other opponent, and this command becomes a lot deadlier and more damaging if Deadbeard has cast Impact on himself once or twice.
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attack/psynergy5description
| - Used 29 out of 256 times, this is a Psynergy spell that increases Deadbeard's Resistances to all elements by 40, lowering the effectiveness of any assault on him that is based on one of the four elements. It costs him 3 PP.
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attack/psynergy7description
| - Used 17 out of 256 times, this is a Psynergy spell that buffs up the user, increasing the user's current Defense by 25%. It consumes 3 of its user's PP. It will always increase Deadbeard's Defense rating by 44 the first time and 45 the second time, making physical attacks against him far less damaging than it should. It costs 3 PP.
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attack/psynergy6description
| - Used 23 out of 256 times, this is a Psynergy spell that causes a large group of fire balls to spread out from the user and strike the party, dealing a Mars-based attack with a power rating of 140 and a range of 5. It consumes 23 of its user's PP.
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attack/psynergy2description
| - Used 47 out of 256 times, this is a Psynergy spell that summons a massive storm of huge chunks of ice that shatters into the opposition, dealing a Mercury-based attack with a power rating of 190 and a range of 5. This ability consumes 31 of its user's PP. This is Deadbeard's most common, and most damaging, multi-Adept offense.
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attack/psynergy8description
| - Used 11 out of 256 times, this is a Psynergy spell that strikes the party repeatedly with a barrage of purplish-white lightning bolts, dealing a Jupiter-based attack with a power rating of 180 and a range of 7. It consumes 37 of the user’s PP.
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| - Deadbeard haunts the dilapidated Pirate Ship located at the bottom of Crossbone Isle, shored up at an underground lake, and presumably has for untold amounts of time. It can be speculated that this ship "belongs" to Deadbeard because of that. Late in Golden Sun, Isaac's traveling party of Adepts explores the island and picks it clean of its loot, defeating all of of the rare and powerful lesser monsters along the way. When they reach the underground lake and board the damaged vessel, Deadbeard attacks the party, and Isaac's group engages in its most intense brawl yet, but they weather Deadbeard's powerful Psynergy-based assaults and eventually slay the wraith, putting Deadbeard's soul to rest. A chest materializes on the bow of the ship after the battle and Isaac claims the sturdy but cursed Demon Mail before departing the now empty Isle. Pirates across Weyard will somehow learn of Deadbeard's defeat, and that the identity of the one who defeated it and pillaged the Isle clean is Isaac. Recalling the stories that the one who defeats Deadbeard will gain the honorific of leader of all pirates, buccaneers will start seeking out this apparently tough and reliable man to join his pirate crew. If the game file where Deadbeard is defeated is used for data transfer into Golden Sun: The Lost Age, then in the town of Alhafra, after the pirate Briggs flees the town on a ship and departs back for Champa, a pair of swashbucklers will appear in the second floor of Alhafra's inn as the town updates. The moment Felix's party comes in, an optional cutscene will occur where the two talk about how Crossbone Isle was picked clean and its feared ancient pirate ghost guardian was defeated by Isaac, which effectively means Isaac is their leader now, and that is why they are now looking for him so that they can join his crew. Then they will pass by Felix's group as they leave the inn on their search. It should be noted that this cutscene can occur anytime after when it can first occur, meaning that it can be triggered late in the game when Isaac's party has joined Felix's. In that case, though, the cutscene will play out exactly as it would otherwise, and the pirate pair will not realize they just passed by their new "leader" as they leave the inn in search of him.
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