About: Gun Powder A   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It should be noted that each and every powder combination, when using the reloading tool, gives one point of experience to the player's total toward producing the same type of ammunition (gun powder mixtures "A", "A+A", "A+A+A", and "B+B+A", all reward just one experience point). The various types of ammunition that can be produced by combining gun powder type "A" are as follows:

AttributesValues
rdf:type
rdfs:label
  • Gun Powder A
rdfs:comment
  • It should be noted that each and every powder combination, when using the reloading tool, gives one point of experience to the player's total toward producing the same type of ammunition (gun powder mixtures "A", "A+A", "A+A+A", and "B+B+A", all reward just one experience point). The various types of ammunition that can be produced by combining gun powder type "A" are as follows:
dcterms:subject
JP Name
  • ガンパウダーA
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
Game
  • Resident Evil 3: Nemesis
Name
  • Gun Powder A
Type
  • Key item
combine
abstract
  • It should be noted that each and every powder combination, when using the reloading tool, gives one point of experience to the player's total toward producing the same type of ammunition (gun powder mixtures "A", "A+A", "A+A+A", and "B+B+A", all reward just one experience point). The various types of ammunition that can be produced by combining gun powder type "A" are as follows: Over time, the amount of ammunition being produced with the loading tool will exceed. After Handgun ammunition has been created four times, the multiplier is raised from "1" to "1.1". As such, the value from a single "A" production will yield 16.5 Handgun Bullets (the remainder is then rounded upwards to make 17 Handgun Bullets). Later on, the miltiplier will be increased again, first to "1.3", then to "1.5" and finally to "1.7". When deciding to make "Enhanced" Handgun Bullets, the multiplier will be different, instead lagging behind the standard multiplier (e.g. When the standard multiplier reaches "1.7", the 'Enhanced' multiplier would only just reach "1.5").
is Items of
is combine of
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