Hit Dice: 5d10+28 (55 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 15 (-2 size, +1 Dex, +6 natural), touch 9, flat-footed 14 Base Attack/Grapple: +5/+16 Attack: 5 bites +6 melee (1d10+3) Full Attack: 5 bites +6 melee (1d10+3) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., fast healing 15, low-light vision, scent Saves: Fort +9, Ref +5, Will +3 Abilities: Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Skills: Listen +6, Spot +6, Swim +11 Feats: Combat ReflexesB, Iron Will, Toughness Organization: Solitary Treasure: 1/10 coins; 50% goods; 50% items
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| - Hit Dice: 5d10+28 (55 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 15 (-2 size, +1 Dex, +6 natural), touch 9, flat-footed 14 Base Attack/Grapple: +5/+16 Attack: 5 bites +6 melee (1d10+3) Full Attack: 5 bites +6 melee (1d10+3) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., fast healing 15, low-light vision, scent Saves: Fort +9, Ref +5, Will +3 Abilities: Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Skills: Listen +6, Spot +6, Swim +11 Feats: Combat ReflexesB, Iron Will, Toughness Organization: Solitary Treasure: 1/10 coins; 50% goods; 50% items
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| - Hit Dice: 5d10+28 (55 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 15 (-2 size, +1 Dex, +6 natural), touch 9, flat-footed 14 Base Attack/Grapple: +5/+16 Attack: 5 bites +6 melee (1d10+3) Full Attack: 5 bites +6 melee (1d10+3) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., fast healing 15, low-light vision, scent Saves: Fort +9, Ref +5, Will +3 Abilities: Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Skills: Listen +6, Spot +6, Swim +11 Feats: Combat ReflexesB, Iron Will, Toughness Environment: Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) Organization: Solitary Challenge Rating: (normal) (pyro- or cryo-]] Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral Advancement: - Level Adjustment: —
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