The creation of the iconic Trifocal Symbol dates back to main reason for the development of the Splinter Cell series. Ubisoft Montreal were tasked with creating a "Metal Gear Solid 2 killer" and had to think of something iconic to the main character, Sam Fisher, that was similar of instant recognization to Solid Snake's bandana. What would be known as the Multi-Vision Goggles was created, with a glowing light emitting from the lens that served two purposes: to create an iconic symbol that would later become the franchises' trademarked symbol, as well as allowing for the player to see themselves in the dark.
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