About: Trifocal symbol   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The creation of the iconic Trifocal Symbol dates back to main reason for the development of the Splinter Cell series. Ubisoft Montreal were tasked with creating a "Metal Gear Solid 2 killer" and had to think of something iconic to the main character, Sam Fisher, that was similar of instant recognization to Solid Snake's bandana. What would be known as the Multi-Vision Goggles was created, with a glowing light emitting from the lens that served two purposes: to create an iconic symbol that would later become the franchises' trademarked symbol, as well as allowing for the player to see themselves in the dark.

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  • Trifocal symbol
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  • The creation of the iconic Trifocal Symbol dates back to main reason for the development of the Splinter Cell series. Ubisoft Montreal were tasked with creating a "Metal Gear Solid 2 killer" and had to think of something iconic to the main character, Sam Fisher, that was similar of instant recognization to Solid Snake's bandana. What would be known as the Multi-Vision Goggles was created, with a glowing light emitting from the lens that served two purposes: to create an iconic symbol that would later become the franchises' trademarked symbol, as well as allowing for the player to see themselves in the dark.
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abstract
  • The creation of the iconic Trifocal Symbol dates back to main reason for the development of the Splinter Cell series. Ubisoft Montreal were tasked with creating a "Metal Gear Solid 2 killer" and had to think of something iconic to the main character, Sam Fisher, that was similar of instant recognization to Solid Snake's bandana. What would be known as the Multi-Vision Goggles was created, with a glowing light emitting from the lens that served two purposes: to create an iconic symbol that would later become the franchises' trademarked symbol, as well as allowing for the player to see themselves in the dark.
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