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An Entity of Type : dbkwik:resource/Wc01kosy418ODy3h8ZVPQw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Fragments
  • Fragments
  • FRAGMENTS
rdfs:comment
  • __NOEDITSECTION__
  • Le terme Fragments peut se référer : * Aux Cartes dans , * Aux Médailles dans .
  • Fragments are collected throughout GP character missions character missions. Every GP character mission, excluding Ronan and Lass require a set number of fragements to be collected.
  • In ExperienceRO, fragments are usually referred to the four fragments used as ingredients in making Justin headgear. A good way to hunt all the fragments would be in Floor 89 of the Endless Tower, where there are 6 of each of the monsters that drop the four fragments at a 100.00% drop rate.
  • Fragments est le onzième épisode de la seconde saison de Torchwood.
  • The fragments have been sealed with arts of the Guardians, it was to keep massive power away from the world to prevent it from getting into the wrong hands. There's a hidden truth behind every fragment.
  • Any item or ability is formed from fragments[1]. The first two fragments determine the type of code being written and the remaining ones determine its specific characteristics.
  • Fragments is a track from the Halo: Combat Evolved Anniversary Original Soundtrack. It is the re-mastered version of Trace Amounts.
  • One of the Sanctuary's research scientists is viciously attacked by a seemingly docile Abnormal. While Magnus tries to save the life of the scientist, Henry investigates the origin of the creature's uncharacteristic behavior.
  • Fragments are used in upgrading from their fourth stage to the final form. They are dropped from NMs in Dynamis - Xarcabard. Spawning the Weapons - Killing the Weapons
  • (All songs were composed, produced, mixed, and recorded by Azrael Belford, with guest vocals by Amber Belford.) 1. * "SLUMBER" (05:24) 2. * "ABANDON" (08:10) 3. * "ICE" (05:08) 4. * "DERELICT" (05:54) 5. * "FALLEN" (03:54) 6. * "UNDERTOW" (03:15) 7. * "STRANGER" (04:16) 8. * "ASTRAY" (06:21) 9. * "OVERCAST" (04:40) 10. * "SHADOW" (05:19) 11. * "RETRACE" (03:20) 12. * "UNRAVEL" (03:14) 13. * "ENVITREA'S PEAK" (07:47) 14. * "AZRAEL" (05:25) (Total Time - 1:12:07)
  • During missions, players may spot a unique icon on the mini-map which indicates the presence of a Cephalon Fragment. Scanning a fragment will unlock a portion of the associated artwork. Cephalon fragments may only be found once per mission and will spawn on any missions (except Defense, Interception, and Archwing) on a node. Along with unlocking artwork which may be used in Orbiter displays, each picture unlocked also has accompanying lore text which relates to the image.
  • Fragments is Dixie Flatline's first album. It consist of 12 tracks, featuring tracks such as "Gemini", "Juvenile" and "Sweetiex2". It's purchasable in iTunes store, and the album's mylist can be seen on Nico Nico Douga. It's stated by Dixie Flatline; the reason why the album is "fragments" is because of the 12 tracks (zodiacs) are fragments of the sky.
  • Fragments are used to purchase Tier 75, Tier 90, and Tier C (Level 100) Mechs. They are earned in the battle arena from Level 70 onward. Fragments can also be earned from level 60 onward in the plains. The cost in Fragments for Mech's in each Tier are as follows * Tier 75 - 4,200 * Tier 90 - 20,000 * Tier C (Level 100) - 100,000 The number of fragments earned can be seen in the 'Your Sector' page under currency. Fragments can not be traded between commanders, and cannot be discarded or sold for credits.
Season
  • 2(xsd:integer)
Alignment
  • Family
  • Realm
Length
  • 108.0
dcterms:subject
dbkwik:resource/22J5ED-2YOW3SKwD_vjJDQ==
Sixth Action
  • Swindle
datereleased
  • 2009-02-19(xsd:date)
suivant
track7singer
  • Hatsune Miku
dbkwik:resource/Aw-QgUh00VzPHxXTQOvN1A==
  • 11(xsd:integer)
Fifth Action Text
  • Bring gifts for merchants
track8singer
  • Kagamine Len
track10title
  • ジェミニ(feat. とぴ)
dbkwik:resource/DnG1NI1f_7hQ9n55W45qZw==
  • Fragments
track4title
  • メービウス
précédent
track7title
  • ミクランティカ
track5singer
  • Hatsune Miku
First Action Difficulty
Storyline Number
  • III
track6title
  • ジェイコブズ・ラダー
Third Action
  • Spy
lore
  • The Grineer have reclaimed the abandoned dwellings of an ancient society which sprung up around a massive Orokin terra-forming device. Content to make use of existing structures, Mars' current occupants have established a base of military operations in one of the few regions that has a habitable climate moderated by Orokin technology.
  • The highly revered Orokin civilization built sovereignty on a culture of art, technology and architecture. To prove oneself worthy of elevated social status, one must face Orokin trials in the golden and majestic Halls of Ascension. At one time a utopian society of omniscient leadership, the great Orokin Era ended in a divine realization of their own ignorance.
  • If there are new discoveries to make or ancient tools of war yet to be excavated, the Grineer want to be there first — at the frontier of space exploration. Always seeking the upper-hand against their foes, they have numerous deployments that border the known reaches of our solar system, poised to enter brave new territory and unexplored space on command.
  • The Corpus have perfected automated manufacturing and continue to demonstrate maximum efficiency producing the robotic proxies they build to serve them. Immaculate production lines and flawless technical engineering ensure that the production of robotics and intelligent, synthetic machines continues in perpetuity.
  • Originally we studied Void occurrences from afar, observing and cataloguing the distribution of galaxies and refining cosmological evolution models. We are in a new age of cosmic exploration. Advancements in space travel partnered with determined curiosity have brought us closer to our object of study, and with it, revelation.
  • Guiding light to the newly-awakened Tenno, the Lotus is a mysterious companion and mentor who works from an unknown remote location. Her past is rich with storied history, and her knowledge of the known universe, past and present, rivals even the most studious Cephalon intelligence. Her reach is far, her allies are many, but her ultimate intentions are of dubious propriety.
  • Unlike the Corpus, the Grineer are not celebrated for their ingenuity and craftsmanship. Their notoriety is steeped in violence and military proficiency. However, the Grineer have proven quite inventive and capable of developing their own technologies throughout history. Hiding beneath scrap metal plates, fading paint, and recycled components are qualified devices used for research, manufacturing, and warfare.
  • Living conditions are harsh on Europa. The surface of Jupiter’s moon is flat and desolate, with a horizon of hard compacted snow that appears endless. The jagged forms of a crashed Corpus Obelisk are the only real observable landmarks above ground. Underground are caverns and tunnels of opaque ice, and crystal lakes that may have formed naturally or from the residual heat of the crashsite.
  • While the major warring factions combat each other across the Solar System, non-militant organizations and civilian merchants populate the many regional Tenno Relays. Travelling merchant collectors that offer rare goods, mentors that offer training and knowledge, and convictional syndicates that preach their own rituals and doctrine.
  • Predominantly a merchant guild, Corpus labour and security forces are composed of mostly purpose-bred humanoid crewmen, and animal-like robots; both equally indoctrinated into a ritualized and propagandist devotion to labour and work.
  • The true nature of the Warframes and their Tenno connection is a secret lost to the Old War. Together, they represent our best hope in turning the tide of the machine war. Warframes are unique from Dax and other Infantry, deploying dangerous and esoteric Void energy, and equipped with often mundane physical weapons – this is key to fighting an enemy that had turned our technology against us.
  • The Infestation spreads across the Origin System – a techno-organic parasite that attaches itself to natural and synthetic forms, slowly digesting the host subject and transforming it on a molecular level. Organic materials morph into new homogeneous organisms while harder, inorganic materials, like metals, will change structurally into a pseudo-organic substance that holds the characteristics of its previous forms.
  • Submerged deep below Uranus’ oceanic surface, and hidden from prying eyes, is a research facility for cloning and reproduction. Water pressure at these extreme depths put massive strain on the glass and steel structures housing these operations, but as freshly sprung leaks remind of the impending crushing force surrounding them, the Grineer forge ahead with their experiments.
  • On the heels of the Tenno's victory against the Sentients, the end of the Old War, the golden structures of the Orokin civilization collapsed. The absolute cause of this ruination is unknown, but speculation has pointed to natural disaster, political uprising and universal warfare as possible agents of cataclysm. Archived details for this event have never been recovered.
  • Functioning agents of the Infestation appear in a variety of horrific forms. While some infested organisms take the relative shape and physical properties of a newly acquired host, older entities have taken unique and transformative shapes of their own, adapting to their environment over time, and absorbing new victims to feed their evolution.
  • On the border of chartered space, an enclave of small, strange, seemingly intelligent creatures was discovered by Tenno explorers. They are mechanical entities, almost organic in appearance, with a precarious resemblance to the fearsome Sentients that had decimated human civilization. Howevere, these creatures showed no signs of aggression, and they immediately began carrying out helpful tasks in peculiar alliance with the Tenno.
  • The sprawling ranks of the Grineer empire are formed of rotting hordes of simpleton clones, bent on consuming everything that remains of the Solar System. They live short, violent lives, much of it an inheritance of the genetic stunting by their former Orokin masters.
  • Phobos has always been a hotly contested area. Skirmishes between the tireless Grineer and Corpus factions occur in orbit and on the Martian moon surface. Unanswered questions about this natural satellite still remain as all research is endlessly delayed by war.
  • Weapons research and manufacturing is a large component of Corpus industry. Their designs are clean and precisely engineered, and they are the largest supplier of energy-based weapons in the solar system. These cunning profiteers prefer to avoid conflict in times of war, dealing arms indiscriminately to any side that can afford the price.
  • Pluto is small and cold, and organic tissue does not fare well in its extreme climate. But the merchant spacemen always seek opportunity for profit in regions where others dare not travel. Robotic proxies act as security in the largely un-manned manufacturing facilities that operate in the area.
  • Tenno operatives are a highly mobile strike force, and their property must be equally itinerant. Smaller landing crafts dock with the larger Orbiter shuttle where transient warriors can house their arsenal, foundry, and research systems.
  • Galleon fleets keep watch over Grineer mining operations that penetrate Mercury's asteroid field. Cavernous rooms and twisting metal corridors mark where labourers have stripped the region for natural resources, transforming the natural landscape to support Grineer occupancy.
  • Even the most culturally and technologically advanced civilization in history could not contain the menace of the Infestation. After an unknown cataclysmic event propelled them from the Void, Orokin vessels were left adrift, becoming uninhabited and overgrown. The tireless force of probing infested tendrils penetrate and dislodge the once majestic and opulent halls of these Orokin vessels.
  • Warframe operative insertion craft come in many designs, but they are all commonly classified as short-range stealth aircraft. Fuselage insertion stingers will torpedo the Warframe into the hull of the target undetected, and the landing craft will re-position at the extraction point. Between engagements, the landing craft is latched to its sister component, an Orbiter.
  • A primitive and devout civilization was carved into the dust-filled canyons of Mars. These aging and severely eroded habitations miraculously remain intact, regardless of how much Grineer machinery has been fastened to it. Rusty metal and oil-soaked sand mark the territory of its new proprietors.
  • The icy moon of Jupiter, known as Europa, is home to one of the largest crash sites of the modern war. The scattered remains of a vast Corpus Obelisk litters the snowy landscape while the above wages on. On the otherwise lifeless surface, Corpus crew work to recover lost assets, tunneling their way through the glacial interior and restoring any and all salvageable items until financial loses are recouped.
  • Lead by innovatory and elusive industrialists, and claiming to be descendants of Orokin lineage, the Corpus are dedicated to the accumulation of wealth. This elite ruling class operates an insular trade organization using humans and robotics for labour and security, and have been condemned by the Seven as a merchant cult.
  • The historically well-travelled merchant shipping lanes of Saturn are now dominated by Grineer blockades. Heavy military influence populates this area where Grineer Commanders believe they have a strategic foothold on travel throughout the System. Under the safeguard of patrolling Galleons, the Grineer ceaselessly train their expanding forces, making the region nigh impossible to overtake.
  • It is not impossible to mine a star. Rich with liquid metallic resources, the gas-giant Jupiter challenges harvesters with increased gravity, intense magnetic fields, and extreme temperatures. Only the most tenacious profiteers would dare operate here. Prevailing science of Corpus industry thrives in the clouds of Jupiter's outer atmosphere.
  • Gold rings circle and encapsulate the desolate moonscape – lavish architecture signifying the Orokin mastery over all things natural and technological during their reign. The opalescent halls stitching together what the enemy destroyed have been vacated since that era came to an end.
  • Hidden and entrenched in the mountainous peaks of Venus, the Corpus practice their industrious craft. the superstructures built here are a testament to the inventive Corpus engineers that have settled in regions where lingering Orokin technologies still moderates surface temperatures.
  • Grineer are all clones from a genetic pool of 'Originals'. They are able to extend their lifespans with recycled cloned parts, but their genetic material has degraded over time, and haphazard repairs have made many of them look oddly deformed and susceptible to skin diseases. Through decades of service, many of the Grineer elite can cover the expense to have flawed organic parts replaced with cybernetic augmentations.
  • Ceres is the extreme example of the Grineer's utilitarian ignorance of the natural landscape. Their expanding shipyard operations pollute and shroud the planet in smog and industrial waste as they manufacture machines of war. These foundries are scattered across the Solar System, giving them near-limitless reach with their fleets.
  • The Old War found humanity facing a technologically superior force, and their own weapons were turned against them. Melee and ballistic weapons, inspired by primitive counterparts, became part of the Tenno arsenal to circumvent the Sentient interference of more technologically-involved weaponry.
  • Like most living organisms, the Grineer require water to survive. Beneath Earth's towering forest canopy are rich reserves of fresh water that the Grineer have fought hard to maintain for many years. Evidence of their long-standing occupation is found among their many outposts that have been taken hold by giant roots, moss, and other layers of vegetation over time.
  • There are no longer any active military or research campaigns in the Eris region – it is overrun. Long evacuated Corpus and Grineer vessels drift aimlessly in orbit, slowly being devoured by the techno-organic parasite known as the “Infestation”. What remains is a twisted graveyard of partially-digested ships that are disfigured versions of their original forms... Abandoned, but not unoccupied.
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