The Rascals are at a junkyard, and eventually discover an Aladdin-style lamp that they believe grants three wishes. Darla wishes for a new horse, and gets her wish fulfilled as she adopts one. Meanwhile, Buckwheat acquires an old microcomputer. Spanky asks him to find a bank to invest his newfound money (this was long before the Internet became commercially viable). In return, Buckwheat draws a map in the style of the video game Pac-Man, and tells Spanky to use the map to find a place to hide his money.
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| - The Rascals are at a junkyard, and eventually discover an Aladdin-style lamp that they believe grants three wishes. Darla wishes for a new horse, and gets her wish fulfilled as she adopts one. Meanwhile, Buckwheat acquires an old microcomputer. Spanky asks him to find a bank to invest his newfound money (this was long before the Internet became commercially viable). In return, Buckwheat draws a map in the style of the video game Pac-Man, and tells Spanky to use the map to find a place to hide his money.
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| - The Rascals are at a junkyard, and eventually discover an Aladdin-style lamp that they believe grants three wishes. Darla wishes for a new horse, and gets her wish fulfilled as she adopts one. Meanwhile, Buckwheat acquires an old microcomputer. Spanky asks him to find a bank to invest his newfound money (this was long before the Internet became commercially viable). In return, Buckwheat draws a map in the style of the video game Pac-Man, and tells Spanky to use the map to find a place to hide his money.
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