This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
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| - This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
- A seemingly useless magic item made obviously from a team of drunken Wizards. The wielder is capable of drawing randomly-spawning animals from it, though it generally tends to default to small rodents. One of those was found by The Order of the Stick in The Dungeon of Dorukan. Nobody wanted it and it was given to Roy Greenhilt since he was last to choose a magic item.
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dbkwik:survivor/pr...iPageUsesTemplate
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dbkwik:freed20/pro...iPageUsesTemplate
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CBS
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Name
| - Morgan
- David
- Sarah
- Tony
- Spencer
- Garrett
- Alexis
- Lindsey
- Cliff
- Jeremiah
- Kass
- Tasha
- Woo
- Trish
- LJ
- Brice
- J'Tia
- Jefra
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firstbroadcast
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viewership
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share
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Place
| - 9(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
- 12(xsd:integer)
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- Soarrion
- Solarrion
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articlename
| - Cliff Robinson
- Kass McQuillen
- Spencer Bledsoe
- Tasha
- Woo Hwang
- Sarah Lacina
- Tony Vlachos
- Alexis Maxwell
- Brice Johnston
- David Samson
- Garrett Adelstein
- J'Tia Taylor
- Jefra Bland
- Jeremiah Wood
- LJ McKanas
- Lindsey Ogle
- Morgan McLeod
- Trish Hegarty
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abstract
| - This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each. The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider. Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week. Aura : Faint or moderate conjuration Caster Level : CL3rd (gray), 5th (rust), 9th (tan) Prerequisites : Craft Wondrous Item, Summon Nature’s Ally II (gray), Summon Nature’s Ally III (rust), or Summon Nature’s Ally V (tan) Price : 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan).
- A seemingly useless magic item made obviously from a team of drunken Wizards. The wielder is capable of drawing randomly-spawning animals from it, though it generally tends to default to small rodents. One of those was found by The Order of the Stick in The Dungeon of Dorukan. Nobody wanted it and it was given to Roy Greenhilt since he was last to choose a magic item. There are three varieties of Bag of Tricks in D&D 3.5e. Most of the time the animals produced by Roy's Bag of Tricks suggest that the bag is a gray bag which produces small mostly harmless animals, but on at least one occasion Roy has produced an animal from the tan bag list.
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