Jertberg is the Lead Animator for Torment: Tides of Numenera. He is working with the Unity engine's root motion mechanism, a system that allows the animation to drive the characters movement through the world, which provides it an organic, life-like quality. He explains that "this is in contrast to a traditional system that has code move and rotate characters position usually in a very linear way with animation simply being played on top."
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| - Jertberg is the Lead Animator for Torment: Tides of Numenera. He is working with the Unity engine's root motion mechanism, a system that allows the animation to drive the characters movement through the world, which provides it an organic, life-like quality. He explains that "this is in contrast to a traditional system that has code move and rotate characters position usually in a very linear way with animation simply being played on top."
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| - Torment: Tides of Numenera
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| - Jertberg is the Lead Animator for Torment: Tides of Numenera. He is working with the Unity engine's root motion mechanism, a system that allows the animation to drive the characters movement through the world, which provides it an organic, life-like quality. He explains that "this is in contrast to a traditional system that has code move and rotate characters position usually in a very linear way with animation simply being played on top." Usually, root motion is "used in conjunction with an analogue controller, the stick provides a natural curve to input." Emulating this with a mouse click, which, depending on the distance, sends the character into a brisk walk or an outright run, was the first of many challenges. "[Another] big challenge is that its a mechanical system that is non deterministic yet we need you to hit your mark reliably."
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