About: 4 tick auto attack   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Four tick auto-attacking, abbreviated as 4taa, is a combat technique which utilises differences between two-handed and dual wield weapon attack speeds. An auto attack is cast every 4 ticks (2.4 seconds) for a dual wield weapon with "Fastest" attack speed, whereas a two-handed weapon with "Average" attack speed is 6 ticks (3.6 seconds). Four tick auto-attacking allows the player to auto attack with the speed of a dual wield weapon, with the increased damage of the two-handed weapon.

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rdfs:label
  • 4 tick auto attack
rdfs:comment
  • Four tick auto-attacking, abbreviated as 4taa, is a combat technique which utilises differences between two-handed and dual wield weapon attack speeds. An auto attack is cast every 4 ticks (2.4 seconds) for a dual wield weapon with "Fastest" attack speed, whereas a two-handed weapon with "Average" attack speed is 6 ticks (3.6 seconds). Four tick auto-attacking allows the player to auto attack with the speed of a dual wield weapon, with the increased damage of the two-handed weapon.
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  • Fire
  • Blood
  • Air
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dbkwik:runescape/p...iPageUsesTemplate
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abstract
  • Four tick auto-attacking, abbreviated as 4taa, is a combat technique which utilises differences between two-handed and dual wield weapon attack speeds. An auto attack is cast every 4 ticks (2.4 seconds) for a dual wield weapon with "Fastest" attack speed, whereas a two-handed weapon with "Average" attack speed is 6 ticks (3.6 seconds). Four tick auto-attacking allows the player to auto attack with the speed of a dual wield weapon, with the increased damage of the two-handed weapon. A weapon auto-attack will always be based off the speed of the weapon used for the attack prior. For example: a wand is equipped and is auto casting every 4 game ticks, then a staff gets equipped, the staff's first auto attack will be on the 4th tick, and every auto attack following will be every 6 ticks. With the introduction of the Evolution of Combat, a magic spell can be placed on the action bar. Due to the ability bar not cancelling most player actions, auto-attacks and abilities can be cast on the same tick, despite the 1 tick cooldown between auto attacks and abilities. Auto-attacks and abilities paired together can be very powerful, and four tick auto-attacking can be up to a 10% increase in damage per second if done with little error.
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