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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tiers (World 6-5 or Expert 15) is the 15th stage in Expert Mode.

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  • Tiers
rdfs:comment
  • Tiers (World 6-5 or Expert 15) is the 15th stage in Expert Mode.
  • So far there are only three tiers of characters and/or starships available... However, the google-+ system indicates that there is a bonus to getting a tier-4 ship/crew...
  • The Tiers aren't just based on DC or Hax but overall where they stand in stats and powers.
  • Tiers are part of the Progression System for the Isle where players will use Progression Points to obtain a new Dinosaur either Big or Small as it's all optional for the players to pick their paths from either Carnivore,Herbivore,Mercenary and Primitives.
  • Tiers is a generalized, community-consensus rating of a character's chances of winning a match or tournament. Typical factors involve the character's ability to deliver damage (win), ability to avoid damage (not lose), the amount of effort to control the character (ease), and historical match results of the character in the hands of different players. As a result, a character may change tiers over time as new information, new results, and new debates arise. Tier rankings may even vary by region.
  • __NOEDITSECTION__ File:World Dragon Attack.jpg File:Banner - Inactive.png Needs Updating Nav Bar File:Nav bar left.png File:Nav bar right.png Alliances are categorised into ten Tiers, depending on the total number of participants. These tiers determine the cost of Alliance Tactics. Prior to June 2015, Alliances were also categorised into five AvA Tiers, depending on the average number of participants that they had over the last three Alliance Vs Alliance Phases.
  • When the word Tier is used in EQ2, it refers to a 10-level range for skills, zones, or items in the game. Tiers are defined using a character's adventure level or tradeskill level. Tier is not always a precise term for a few reasons: * All characters are adventure level 1 as soon as they enter Norrath and the last tier (9) includes the last 10 levels associated with it. * You will you remain unskilled (lacking a tradeskill level) until you craft your first item. * Some zones and items (like gear) may only be loosely described by the Tier they fall into.
  • Tiers are separate Tank Classes, organized with the characteristics of their Barrel(s). Tiers are represented in the Class Tree, shown on the picture to the right, as a series of concentric rings containing every Class in the game. It can be displayed in-game by holding the Y key. In the direct center of the Class Tree is the starting tank; or Tier 1, or Level 1. The first ring contains Tier 2 (Level 15) tanks, the second ring contains Tier 3 (Level 30) tanks, and the outermost ring contains Tier 4 (Level 45) tanks. Areas shaded black on the tree indicate an unavailable Upgrade in that tier.
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  • Tiers
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abstract
  • Tiers (World 6-5 or Expert 15) is the 15th stage in Expert Mode.
  • So far there are only three tiers of characters and/or starships available... However, the google-+ system indicates that there is a bonus to getting a tier-4 ship/crew...
  • The Tiers aren't just based on DC or Hax but overall where they stand in stats and powers.
  • Tiers are part of the Progression System for the Isle where players will use Progression Points to obtain a new Dinosaur either Big or Small as it's all optional for the players to pick their paths from either Carnivore,Herbivore,Mercenary and Primitives.
  • When the word Tier is used in EQ2, it refers to a 10-level range for skills, zones, or items in the game. Tiers are defined using a character's adventure level or tradeskill level. Tier is not always a precise term for a few reasons: * All characters are adventure level 1 as soon as they enter Norrath and the last tier (9) includes the last 10 levels associated with it. * You will you remain unskilled (lacking a tradeskill level) until you craft your first item. * Some zones and items (like gear) may only be loosely described by the Tier they fall into. How Tiers Progress: For instance Antonica has an adventure level range of 10-22 (generally), and the harvest nodes in that zone yield (or "raws") that can be used in tradeskills of the 2nd 10-level range, hence it is a known as a Tier 2 zone. Tiers can also refer to world channels you can chat in. As your character gains levels as described above, you are automatically granted access to corresponding channels for the Tier you are in. When you begin playing the game or create a new character you have access to the the Tier 1 (level 1-9) channels. At level 20 you gain access to the Tier 3 channel. This pattern continues until you reach level 80 and gain access to the Tier 9 channel. In Tradeskilling or crafting it breaks down a little above level 50, stretching 1 level so that Tier 5 crafting is 40-50 and Tier 6 crafting is 51-60. This is a result of the way the level cap was raised in the past. The one major exception to the 10-level tier range is Guild Halls which only have a 3 Tier scale. A Tier 1 (or T1) guild hall describes the smallest, least expensive guild hall, while T3 describes the largest, most expensive guild halls available.
  • Tiers are separate Tank Classes, organized with the characteristics of their Barrel(s). Tiers are represented in the Class Tree, shown on the picture to the right, as a series of concentric rings containing every Class in the game. It can be displayed in-game by holding the Y key. In the direct center of the Class Tree is the starting tank; or Tier 1, or Level 1. The first ring contains Tier 2 (Level 15) tanks, the second ring contains Tier 3 (Level 30) tanks, and the outermost ring contains Tier 4 (Level 45) tanks. Areas shaded black on the tree indicate an unavailable Upgrade in that tier. Interestingly, there is a recurring pattern of colors in the upgrade selection menu and the Class Tree. The first tank will always have a light blue background. The second tier will be green. The third tier will be red. The fourth tier will be yellow. The fifth will be dark blue. The sixth tier will be purple. (this order can be found in the tank’s add stats buttons which are color-reversed, or based on the game mode selection, which uses that color pattern, and is only used for the Factory as of now). Regardless of speculation, these colors do not seem to represent anything other than a simple order pattern to more easily distinguish tanks apart when quickly selecting an upgrade for now. __TOC__
  • Tiers is a generalized, community-consensus rating of a character's chances of winning a match or tournament. Typical factors involve the character's ability to deliver damage (win), ability to avoid damage (not lose), the amount of effort to control the character (ease), and historical match results of the character in the hands of different players. As a result, a character may change tiers over time as new information, new results, and new debates arise. Tier rankings may even vary by region.
  • __NOEDITSECTION__ File:World Dragon Attack.jpg File:Banner - Inactive.png Needs Updating Nav Bar File:Nav bar left.png File:Nav bar right.png Alliances are categorised into ten Tiers, depending on the total number of participants. These tiers determine the cost of Alliance Tactics. Prior to June 2015, Alliances were also categorised into five AvA Tiers, depending on the average number of participants that they had over the last three Alliance Vs Alliance Phases.
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