rdfs:comment
| - Tachikoma have four legs and two arms. They can move by walking, or they can drive at high speed by using the wheeled footpads on each of their four legs. They are apparently street-legal (presuming no legal exemption for Section 9). Each wheel appears to be angled and omnidirectional, allowing the Tachikomas to move in any direction with their holonomic drive system. Other abilities of the Tachikoma include jumping great distances, sticking to vertical or inverted surfaces, engaging a thermoptic camouflage mechanism, and grappling/rappelling using their adhesive string launchers. Tachikoma maintain control of their legs while using wheels to drive down a road, and shift their weight around turns. They can also roll briefly on to two legs while driving to avoid an obstacle or pass through
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abstract
| - Tachikoma have four legs and two arms. They can move by walking, or they can drive at high speed by using the wheeled footpads on each of their four legs. They are apparently street-legal (presuming no legal exemption for Section 9). Each wheel appears to be angled and omnidirectional, allowing the Tachikomas to move in any direction with their holonomic drive system. Other abilities of the Tachikoma include jumping great distances, sticking to vertical or inverted surfaces, engaging a thermoptic camouflage mechanism, and grappling/rappelling using their adhesive string launchers. Tachikoma maintain control of their legs while using wheels to drive down a road, and shift their weight around turns. They can also roll briefly on to two legs while driving to avoid an obstacle or pass through a narrow space. To make balance easier, they can move their heavy abdomens with a ball joint. Their movements when walking and jumping were modelled on a jumping spider. Almost all of the Tachikomas' physical abilities are showcased in Episode 2 of Stand Alone Complex, "Runaway Evidence – Testation". Standard Tachikoma equipment includes a 7.62x51mm light machine gun mounted in the right arm, a secondary weapon hardpoint in the "snout" (usually a 50mm grenade launcher, capable of launching both explosive and gas grenades, but which can be replaced by a six-barrelled 12.7x99mm Gatling gun), a universal cybernetic connector on an extensible, prehensile cable in the left arm, and a built-in thermoptic camouflage system.
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