Any Battle Magic Wizard, Illusionist, Elementalist, Hedge-Wizard, or Wizard's Apprentice may enter the Light College as a Light Acolyte. However, acolytes are strictly regemented and are not allowed out of the college except when accompanied by their master (usually into battle). The means that Light Acolyte is not usually a suitable career for a player character mage. If the gamesmaster is running a campaign in which all the player characters are in the fourth career, then a Light Wizard may be viable as a palyer character's career. Otherwise, it should be reserved for NPCs.
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| - Any Battle Magic Wizard, Illusionist, Elementalist, Hedge-Wizard, or Wizard's Apprentice may enter the Light College as a Light Acolyte. However, acolytes are strictly regemented and are not allowed out of the college except when accompanied by their master (usually into battle). The means that Light Acolyte is not usually a suitable career for a player character mage. If the gamesmaster is running a campaign in which all the player characters are in the fourth career, then a Light Wizard may be viable as a palyer character's career. Otherwise, it should be reserved for NPCs.
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abstract
| - Any Battle Magic Wizard, Illusionist, Elementalist, Hedge-Wizard, or Wizard's Apprentice may enter the Light College as a Light Acolyte. However, acolytes are strictly regemented and are not allowed out of the college except when accompanied by their master (usually into battle). The means that Light Acolyte is not usually a suitable career for a player character mage. If the gamesmaster is running a campaign in which all the player characters are in the fourth career, then a Light Wizard may be viable as a palyer character's career. Otherwise, it should be reserved for NPCs. The first spell learned by any Light Acolyte will always be Channel Energy. There are no specific Light magic spells at Levels 2 and 3. Level 1, 2, or 3 Light wizards can learn any Battle Magic spell of the relevant level.
* Cast Spells: Light Magic level 1
* Cast Spells: Battle Magic level 1
* Identify Plants
* Magical Sense
* Rune Lore
* Scroll Lore
* Secret Language: Battle Tongue
* Cast Spells: Battle Magic level 2
* Chemistry
* Evaluate
* Herb Lore
* Magical Awareness
* Meditation
* Cast Spells: Battle Magic level 3
* Daemon Lore
* Identify Magical Artifact
* Identify Undead
* Prepare Poisons
* Arcane Language: Elvish
* Cast Spells: Light Magic Level 4
* Manufacture Potions
* Manufacture Scrolls
* Cast Spells: Light Magic level 5
* Divining: Lithomancy (movement of pebbles)
* Etiquette
* Manufacture Magic Items
* Humans: +4D4 points per level
* Halflings: +2D4 points per level
* White robes
* A serpentine staff
* A master will have at least five acolytes, who provide extra MPs for him through the Channel Energy spell
* Light Wizard - of the next level
* Daemonologist - level 1
* Illusionist - level 1
* Necromancer - level 1
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