About: Amateur Harvesting Tools recipe   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Makes the crafter's choice of any one of 5 harvesting tools. Choice is made during the first step of the crafting process. Unlike many recipes, player-made harvesting tools must be Grade A quality. Required Grade: A Ingredients: Copper Ore End Component: N/A Tertiary Component: N/A Finishing Component: N/A Enhancements: N/A * Oil * Stoker * Hammer Description: A recipe for harvesting tools, such as axes, pickaxes, sickles, hammers, and knives. Creating a finished product with 100% quality yields "Pristine" versions of the tools.

AttributesValues
rdfs:label
  • Amateur Harvesting Tools recipe
rdfs:comment
  • Makes the crafter's choice of any one of 5 harvesting tools. Choice is made during the first step of the crafting process. Unlike many recipes, player-made harvesting tools must be Grade A quality. Required Grade: A Ingredients: Copper Ore End Component: N/A Tertiary Component: N/A Finishing Component: N/A Enhancements: N/A * Oil * Stoker * Hammer Description: A recipe for harvesting tools, such as axes, pickaxes, sickles, hammers, and knives. Creating a finished product with 100% quality yields "Pristine" versions of the tools.
LVL
  • NA
dbkwik:vanguard/pr...iPageUsesTemplate
Ingredient
Tier
  • Novice
Product
Ingredients
  • Copper Ore
Skill
  • Blacksmithing
Description
  • A recipe for harvesting tools, such as axes, pickaxes, sickles, hammers, and knives.
Profession
  • Blacksmith
Grade
  • A
Tools
  • *Stoker *Hammer
Secondary
utilities
  • *Oil
abstract
  • Makes the crafter's choice of any one of 5 harvesting tools. Choice is made during the first step of the crafting process. Unlike many recipes, player-made harvesting tools must be Grade A quality. Required Grade: A Ingredients: Copper Ore End Component: N/A Tertiary Component: N/A Finishing Component: N/A Enhancements: N/A * Oil * Stoker * Hammer Description: A recipe for harvesting tools, such as axes, pickaxes, sickles, hammers, and knives. Creating a finished product with 100% quality yields "Pristine" versions of the tools.
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