Radiant A.I. is the dynamic reaction to the player's actions by both NPCs and the game world in The Elder Scrolls V: Skyrim. The use of Radiant A.I. crafts a more personal and unpredictable experience for players by tailoring the world in response to the player's past actions and experiences. For example, Radiant A.I. may be used to set a quest objective in a location previously undiscovered by the player and populate that location with enemies who suit the player's abilities or detail NPC reactions and behaviors based on past actions.
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| - Radiant A.I.
- Radiant A.I.
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rdfs:comment
| - Radiant A.I. to technologia opracowana przez firmę Bethesda dla serii gier The Elder Scrolls. Pozwala na dokonywanie wyborów i nadzoruje bardziej złożone zachowania NPC, niż w poprzednich tytułach. Technologia ta została opracowana dla The Elder Scrolls IV: Oblivion i została rozbudowana w The Elder Scrolls V: Skyrim. Wykorzystywana była także w Fallout 3 i Fallout: New Vegas.
- Radiant A.I. is the dynamic reaction to the player's actions by both NPCs and the game world in The Elder Scrolls V: Skyrim. The use of Radiant A.I. crafts a more personal and unpredictable experience for players by tailoring the world in response to the player's past actions and experiences. For example, Radiant A.I. may be used to set a quest objective in a location previously undiscovered by the player and populate that location with enemies who suit the player's abilities or detail NPC reactions and behaviors based on past actions.
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abstract
| - Radiant A.I. is the dynamic reaction to the player's actions by both NPCs and the game world in The Elder Scrolls V: Skyrim. The use of Radiant A.I. crafts a more personal and unpredictable experience for players by tailoring the world in response to the player's past actions and experiences. For example, Radiant A.I. may be used to set a quest objective in a location previously undiscovered by the player and populate that location with enemies who suit the player's abilities or detail NPC reactions and behaviors based on past actions. Radiant A.I. technology has been used (although to a lesser extent) in one other The Elder Scrolls game: The Elder Scrolls IV: Oblivion. It has also been used in other Role-Playing games from Bethesda such as Fallout 3 and Fallout: New Vegas in which the two expanded onto it, and gave the developers the idea to expand it fully in Skyrim, but to an extent; there is never a case where the player is unable to do something because of their character's race, class (or strong skills, in the case of Elder Scrolls: Skyrim) or birthsign.
- Radiant A.I. to technologia opracowana przez firmę Bethesda dla serii gier The Elder Scrolls. Pozwala na dokonywanie wyborów i nadzoruje bardziej złożone zachowania NPC, niż w poprzednich tytułach. Technologia ta została opracowana dla The Elder Scrolls IV: Oblivion i została rozbudowana w The Elder Scrolls V: Skyrim. Wykorzystywana była także w Fallout 3 i Fallout: New Vegas.
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