Gotcha has never made a full appearance in Sonic the Comic but was featured in the Badnik Alert! feature in the Knuckles Knock-Out Special. It was granted a fairly high "Danger Rating" of 4 and it is claimed that it "always gets its victim".
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| - Gotcha has never made a full appearance in Sonic the Comic but was featured in the Badnik Alert! feature in the Knuckles Knock-Out Special. It was granted a fairly high "Danger Rating" of 4 and it is claimed that it "always gets its victim".
- Gotcha portrays Bear in the fifth season of Person of Interest. Gotcha is a purebred Belgian Malinois who joined the for the Season 5 premiere, replacing Graubaer's Boker and Lola as previous dog actors.
- When the players reach a certain position in the level, this Badnik will come in from beyond the screen (that is, he shows up as large as possible, shrinking as he approaches the game field) and home in on the nearest player. If he grabs the player, he/she will be surrounded in a ball that will suck away his/her rings one per second. When this happens, make no attempt to destroy him except with the other player, as he will follow the captured character's movements.
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| - Gotcha has never made a full appearance in Sonic the Comic but was featured in the Badnik Alert! feature in the Knuckles Knock-Out Special. It was granted a fairly high "Danger Rating" of 4 and it is claimed that it "always gets its victim".
- Gotcha portrays Bear in the fifth season of Person of Interest. Gotcha is a purebred Belgian Malinois who joined the for the Season 5 premiere, replacing Graubaer's Boker and Lola as previous dog actors.
- When the players reach a certain position in the level, this Badnik will come in from beyond the screen (that is, he shows up as large as possible, shrinking as he approaches the game field) and home in on the nearest player. If he grabs the player, he/she will be surrounded in a ball that will suck away his/her rings one per second. When this happens, make no attempt to destroy him except with the other player, as he will follow the captured character's movements.
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