It is ranked as a poor choice, as it is unremarkable for an at-will power and is outclassed by Savage rend. However, it is of use against skirmishers (as it targets the fortitude defense), is the only at-will that targets fortitude, and can be used on enemies that you can't directly reach.[1]
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| - It is ranked as a poor choice, as it is unremarkable for an at-will power and is outclassed by Savage rend. However, it is of use against skirmishers (as it targets the fortitude defense), is the only at-will that targets fortitude, and can be used on enemies that you can't directly reach.[1]
- You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long, vine-Iike whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Thorn Whip is a Grass Move Card.
- The thorn whip (called the Spiny Whip in the GBC version) has an attack bonus of +18. It can be equipped by the Hero, Mages, Thieves, Jesters, and Sages. It is obtained by giving 5 Tiny Medals to the collector in Aliahan.
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| - A thorny thong that can hit a whole heap of enemies at once.
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abstract
| - It is ranked as a poor choice, as it is unremarkable for an at-will power and is outclassed by Savage rend. However, it is of use against skirmishers (as it targets the fortitude defense), is the only at-will that targets fortitude, and can be used on enemies that you can't directly reach.[1]
- You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long, vine-Iike whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Thorn Whip is a Grass Move Card.
- The thorn whip (called the Spiny Whip in the GBC version) has an attack bonus of +18. It can be equipped by the Hero, Mages, Thieves, Jesters, and Sages. It is obtained by giving 5 Tiny Medals to the collector in Aliahan.
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