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rdfs:label
| - Player versus Player
- Player versus player
- Player Versus Player
- Player versus Player
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rdfs:comment
| - Player versus player (also known as PVP or PvP) is an interaction between one or more players where there is confrontation or competition. PVP is usually (but not always) associated with combat, and quite often the term is used to refer to combat between one or more players on opposing sides.
- Player versus Player gameplay most often consists of competitive actions between players, including battles, races, or point collection. The term is used most widely in Massive Multiplayer Online Role Playing Games.
- Family Duels.
- Player versus Player (PvP) is the term given to all gameplay where players fight each other. The penalty for death in PvP mode is a loss of karma (as well as reputation). The reward for winning is karma, as well as bragging rights if you defeated a powerful opponent. In PvP mode, the strength of all abilities is reduced by 80%, except for a few which are reduced more, such as the paranuke and heal skills. Example: A skill that normally deals 2000 damage would deal 400 instead, and a skill with a duration of 10s would have a duration of 2s instead.
- Player Versus Player or PvP, is where opposing player created characters fight, either against each other or as part of larger groups. In Shaiya the two factions oppose one another and players will automatically be in a combat zone when they enter a PvP map. Players of the same faction cannot battle each other unless they both agree to challenge each other. If the challenged player does not respond within 10 seconds, the challenge is automatically rejected. For more information on same faction PvP Challenges , see Player Versus Player Challenge.
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abstract
| - Player vs player, or PvP, is competitive interaction within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponent, which is similarly referred to as Player versus environment (PvE) or player versus monster (PvM). PvP is a type of combat in MMORPGs, MUDs and other computer role-playing games (CRPGs), pitting one player's 'skill' against another's. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. This can include entire gaming genres, such as first-person shooters or real-time strategy games, or can be limited to an optional part of an otherwise PvE game. In computer role-playing games, PvP is often called player killing or PKing. PKing has taken on a negative tone as it is used almost entirely in cases where the combat was not consensual. The term PvP, and to a lesser extent PKing, has also been adopted in discussions about traditional role-playing games and live-action gaming, with approximately the same meaning. Contents
- Player versus Player (or PvP), is a gameplay distinction, in contrast with Player versus Environment or PvE gameplay. Player versus Player is a type of gameplay. This is where the character engages in combat with with human players as opponents. In Tales Of Pirates, PvP is available within areas called a Mazes which are often refered to by players as Dungeons. In PvP gameplay, one can team up with up to 5 players to create a Party. Your primary purpose is to fight your way through a Dungeon to obtain special types of Armor, Weapons and Items. Your Party may encounter and fight another group of human controlled players.
- Player versus player (also known as PVP or PvP) is an interaction between one or more players where there is confrontation or competition. PVP is usually (but not always) associated with combat, and quite often the term is used to refer to combat between one or more players on opposing sides.
- Player versus Player gameplay most often consists of competitive actions between players, including battles, races, or point collection. The term is used most widely in Massive Multiplayer Online Role Playing Games.
- Family Duels.
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