Level Hammer/Axe/Flail 1 Spell Resistance: no You rear back with your weapon and slam into them, aiming for their feet. As a standard action, Make a single attack at your highest Base attack bonus. If you hit, you deal normal damage and the creature must succeed on a fortitude save DC: 11+ your strength modifier, or be knocked back 10 feet. If the creature collides with an object or wall from this movement they take 1d6 damage.
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| - Level Hammer/Axe/Flail 1 Spell Resistance: no You rear back with your weapon and slam into them, aiming for their feet. As a standard action, Make a single attack at your highest Base attack bonus. If you hit, you deal normal damage and the creature must succeed on a fortitude save DC: 11+ your strength modifier, or be knocked back 10 feet. If the creature collides with an object or wall from this movement they take 1d6 damage.
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| - file:shieldtrigger.jpg S・トリガー(この呪文を自分のシールドゾーンから手札に加える時、コストを支払わずにすぐ唱えてもよい)
■ 相手のパワー2000以下のクリーチャーをすべて破壊する。
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| - ブレイクされる時はシールド・トリガーのチャンスでもある!敵を一掃して大逆転を狙え!
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| - ■ Destroy all your opponent's creatures that have power 2000 or less.
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| - Level Hammer/Axe/Flail 1 Spell Resistance: no You rear back with your weapon and slam into them, aiming for their feet. As a standard action, Make a single attack at your highest Base attack bonus. If you hit, you deal normal damage and the creature must succeed on a fortitude save DC: 11+ your strength modifier, or be knocked back 10 feet. If the creature collides with an object or wall from this movement they take 1d6 damage.
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