About: Bog Raider   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Bog Raider
  • Bog Raider
  • Bog Raider
  • Bog Raider
  • Bog raider
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • 1300 Hit Points, 800 experience points per kill
  • asde
  • slime em forma de pessoa
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • Chases opponent and fights to the death.
  • Chases opponent and fights to the death.
weakagainst
creatureclass
  • Elementals
  • Elementals
  • Elementals
bestiaryclass
  • Magical
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 15.0
convince
  • --
  • --
  • --
deathDmgMod
  • 95.0
iceDmgMod
  • 105.0
immuneto
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • bog raider
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 105.0
energyDmgMod
  • 110.0
physicalDmgMod
  • 120.0
MaxDmg
  • 600(xsd:integer)
earthDmgMod
  • 70.0
pushable
  • no
bestiarylevel
  • Medium
pushobjects
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • Still driven by fear and often completely mad, Bog Raiders walk the swamps. However, their mad and frightening wailing warns all creatures of their approach. Hungry for life, Bog Raiders attack every living being that crosses their way, vainly trying to gain their enemy's life force to satisfy their tormenting hunger. Bog Raiders are rather driven by madness than by intelligence which makes them to dangerous enemies. However, there are also reports of Bog Raiders who overcame their madness and actually help nearby settlements or look after their former families from a distance.
  • The Bog Raider is neither a living creature, nor an undead, nor a ghost. Rather, it is a ghastly mix of all of them. Whenever someone dies in the bogs, he is often in great fear or desperation. In many cases, these fears tie the spirit to the world of the living. Trapped between the worlds, these spirits become more and more desperate. They contaminate the environment by spreading their fear and desperation, and they bind rotten plants to the bones of their mortal remains. After several years, the spirit combines with its newly formed body and a new creature is born - a dreadful Bog Raider rises from the swamps. The new body consists of the skeleton that belonged to the living being the spirit used to be, wrapped round with masses of rotten plants, leaves and vines.
SpawnType
  • Regular
bestiaryname
  • bograider
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
Loot
  • 0(xsd:integer)
primarytype
  • Bio-Elementals
  • Bio-Elementals
  • Bio-Elementals
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 125(xsd:integer)
Armor
  • 20(xsd:integer)
Name
  • Bog Raider
  • Bog Raider
  • Bog Raider
Abilities
  • Melee poisons you 4 Hitpoints/turn, Distance Life Drain , Stone Berserk , Earth Whirlwind Throw , Distance Paralyze, Haste, Self-Healing.
  • Melee poisons you 4 Hitpoints/turn, Distance Life Drain , Bubble Berserk , Stalagmite , Distance Paralyze, Self-Healing .
  • Melee poisons you 4 Hitpoints/turn, Distance Life Drain , Bubble Berserk , Stalagmite , Distance Paralyze, Self-Healing .
Exp
  • 800(xsd:integer)
History
  • Because Bog Raiders used to be a relatively weak monster, and gave relatively too much experience, in the Winter Update 2008 they became stronger and less profitable . They also glow green slightly since then. Their melee attack increased with approx. 60 damage and they received a Stalagmite-like attack dealing approx. 100 damage.
Ratio
  • 0(xsd:integer)
  • 615(xsd:integer)
plural
  • bog raiders
Notes
  • New creature in Summer Update 2008. Due to be a weak monster and give lots of experience, in Winter Update 2008 it is stronger.
  • They glow slightly green.
  • New creature in Summer Update 2008. Because it used to be a weaker monster, and give lots of experience, in Winter Update 2008 it became stronger and less profitable They also glow green slightly.
Sounds
  • "Tchhh!"; "Slurp!".
  • "Tchhh!"; "Slurp!".
HP
  • 1300(xsd:integer)
Location
  • Underneath Malada and Talahu, Edron Bog Raider Cave in Stonehome, Edron Earth Elemental Cave, Alchemist Quarter, Vengoth Castle.
  • Underneath Malada and Talahu, Edron Bog Raider Cave in Stonehome, Alchemist Quarter.
  • Underneath Malada and Talahu, Edron Bog Raider Cave in Stonehome, Edron Earth Elemental Cave, Alchemist Quarter, Vengoth Castle, Robson Isle.
Strategy
  • Knights: Use melee and an exori style attack, better stand and fight since the respawn is fast and more can be lured, diagonal is not necessary. A level 35 knight with skills 70/70 can hunt these with a good two handed weapon since the Bog Raiders are very weak against Melee. It is recommended to bring many Health Potions if you are planning to stay long. Remember to keep mana in a decent level in case you need to run since they can paralyze you.
  • Mages: Attack them, run them around using Ice, Energy or Physical attacks while trying to not get swarmed by other Bog Raiders. With more risk you can stand still and just use strike attacks but their Melee is quite good. This has more mana waste, but less chance of luring more of these, just keep healing and there will be of little problem.
  • Mages: Attack them, run them around using Ice or Energy attacks and try to not get swarmed by other Bog Raiders. With more risk you can stand still and just use Strike attacks but their Melee is quite good. This has more mana waste, but less chance you get in a swarm of these, just keep healing, and there will not be any problem at all.
  • Mages: Attack them, run them around using Ice or Energy attacks and try to not get swarmed by other Bog Raiders. With more risk you can stand still and just use Strike attacks since their Melee is quite weak. This has more mana waste, but less chance you get in a swarm of these, just keep healing, and there will not be any problem.
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