About: Changelog/1.06 beta1   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Version number has been incremented because hostility value needs a map reset. Hostility of existing characters may not function properly if you use a save file from a previous version, but it shouldn't affect too much. Special thanks: にゃもなき冒険者さん 名も無き冒険者さん

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rdfs:label
  • Changelog/1.06 beta1
rdfs:comment
  • Version number has been incremented because hostility value needs a map reset. Hostility of existing characters may not function properly if you use a save file from a previous version, but it shouldn't affect too much. Special thanks: にゃもなき冒険者さん 名も無き冒険者さん
dcterms:subject
abstract
  • Version number has been incremented because hostility value needs a map reset. Hostility of existing characters may not function properly if you use a save file from a previous version, but it shouldn't affect too much. [Changes and additions] * Conversing with NPCs with high impress will now tell you about unique rare loot and the monsters that they respectively drop from. (Rare loot will be gradually added from this point on.) * Monsters spawned in towns will now attack townsfolk, and guards will also attack them. * Vomit will no longer come out as much when puking. * The level of alien children now depends on that of the pregnant character. * Increased the number of characters that can be inputted into the wish window. * The equipment attribute that attracts monsters will no longer work in the player's house and other deeds. * Fixed some inappropriate phrasing. * Amount of money owned by characters in a showroom will now be initialized when the map is loaded. * Score is now 0, genes cannot be made, and aliases can no longer be wished for when in debug mode. * Shades are no longer candidates for 1v1 battles in the arena. * Attempting to 's'earch while standing on top of a trap will now disarm it 100% of the time if the player is currently worshipping Mani. [Fixes] * Fixed falling asleep 100% of the time when resting if sleepy. * Fixed part of the screen glitching out if a potion effect displays while fishing. * Fixed alien children names getting way too long. * Fixed contribution to museum rank affecting the generation of the next item. * Fixed power of thrown potions depending on the target's Throwing skill. * Fixed the variable names for breed power and item value (does not affect gameplay). * Other minor fixes and additions. Special thanks: にゃもなき冒険者さん 名も無き冒険者さん
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