About: Rainbow Road (Mario Kart 64)   Sponge Permalink

An Entity of Type : dbkwik:resource/EtKgJLScM0umn9YXmkl0gg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Mario Kart 64, Rainbow Road is hammered by Chain Chomps as they bite the tracks. In this version, neon portraits of the character are visible all around the course, but that welcome distraction doesn't pull the player away from the harsh reality that this is well over two kilometers long, and has borders all around the edge, meaning few shortcuts can be taken. One of these shortcuts, however, can be taken by jumping over the borders after coming over a hill. Effective completion can shave minutes off of the player's lap time. Without it, this track can take almost six minutes. The track returned in Mario Kart 8 and this time, it has three sections instead of three laps and is by far the longest track in the series.

AttributesValues
rdf:type
rdfs:label
  • Rainbow Road (Mario Kart 64)
rdfs:comment
  • In Mario Kart 64, Rainbow Road is hammered by Chain Chomps as they bite the tracks. In this version, neon portraits of the character are visible all around the course, but that welcome distraction doesn't pull the player away from the harsh reality that this is well over two kilometers long, and has borders all around the edge, meaning few shortcuts can be taken. One of these shortcuts, however, can be taken by jumping over the borders after coming over a hill. Effective completion can shave minutes off of the player's lap time. Without it, this track can take almost six minutes. The track returned in Mario Kart 8 and this time, it has three sections instead of three laps and is by far the longest track in the series.
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
Games
  • Mario Kart 64 Mario Kart 8
Name
  • Rainbow Road
Caption
  • Driving on the N64 version.
First
  • Mario Kart 64
retro
cup
abstract
  • In Mario Kart 64, Rainbow Road is hammered by Chain Chomps as they bite the tracks. In this version, neon portraits of the character are visible all around the course, but that welcome distraction doesn't pull the player away from the harsh reality that this is well over two kilometers long, and has borders all around the edge, meaning few shortcuts can be taken. One of these shortcuts, however, can be taken by jumping over the borders after coming over a hill. Effective completion can shave minutes off of the player's lap time. Without it, this track can take almost six minutes. The track returned in Mario Kart 8 and this time, it has three sections instead of three laps and is by far the longest track in the series.
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