About: Perk-a-Cola   Sponge Permalink

An Entity of Type : dbkwik:resource/RdaV8Z-vSTiQfrNdzR3_Lg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Perk-a-Colas are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, Bus Depot, and the Call of Duty: World at War version of Nacht der Untoten. They also appear in Call of Duty Online's Cyborg Rising game mode. Each drink gives the player a perk to help them survive and fend off the zombie hordes. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively).

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  • Perk-a-Cola
  • Perk-a-Cola
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  • Perk-a-Cola – specjalne atuty występujące w trybie Zombie w Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II i Call of Duty: Black Ops III. Pierwszy raz pojawiają się na mapie Verrückt. Dzięki perkom dostajemy dodatkowe umiejętności i dzięki temu możemy dłużej przetrwać rozgrywkę w trybie Zombie. Niektóre perki nawiązują do atutów z trybu multiplayer (np. Juggernog - Moloch, Speed Cola - Szybsze przeładowanie, Stamin-Up - Maratończyk i Waga lekka), ale są też takie, które zostały wymyślone na potrzeby trybu Zombie (np. PHD Flopper, Mule Kick, Tombstone Soda).
  • Perk-a-Colas are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, Bus Depot, and the Call of Duty: World at War version of Nacht der Untoten. They also appear in Call of Duty Online's Cyborg Rising game mode. Each drink gives the player a perk to help them survive and fend off the zombie hordes. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively).
  • A Perk-a-Cola (Perk for short) is a feature in Call of Duty: World at War, Call of Duty: ZOMBIES, Call of Duty: Black Ops, Call of Duty: Black Ops Zombies, Call of Duty: Black Ops II, and Call of Duty: Black Ops III, on the maps Nacht der Untoten (Black Ops version only) Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La, Moon, TranZit, Town, Farm, Nuketown Zombies, Die Rise, Mob of the Dead, Cell Block, Buried, Borough (Grief only), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations.
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dbkwik:callofduty/...iPageUsesTemplate
dbkwik:pl.call-of-...iPageUsesTemplate
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Games
Caption
  • Butelki z perkami stworzone przez fanów gry
dbkwik:nazi-zombie...iPageUsesTemplate
dbkwik:nazizombies...iPageUsesTemplate
Extras
  • Wymaga włączenia zasilania. Każda posiada unikalny dżingiel.
Maps
Cost
  • 500(xsd:integer)
abstract
  • A Perk-a-Cola (Perk for short) is a feature in Call of Duty: World at War, Call of Duty: ZOMBIES, Call of Duty: Black Ops, Call of Duty: Black Ops Zombies, Call of Duty: Black Ops II, and Call of Duty: Black Ops III, on the maps Nacht der Untoten (Black Ops version only) Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La, Moon, TranZit, Town, Farm, Nuketown Zombies, Die Rise, Mob of the Dead, Cell Block, Buried, Borough (Grief only), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. These appear in vending machines and they each are priced between 500 to 4000 points to purchase. On most maps, these would spawn in fixed locations of the maps Nacht der Untoten, Verrückt, Der Riese, Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La (except Juggernog and Speed Cola), Moon (Except Juggernog and Speed Cola), TranZit, Town, Farm, Mob of the Dead, Cell Block, Buried, Origins, Der Eisendrache, Gorod Krovi, and Revelations. On Shi No Numa, Shangri-La (Juggernog and Speed Cola), Moon (Juggernog and Speed Cola), Nuketown Zombies, Die Rise, Shadows of Evil, The Giant, and Zetsubou No Shima, they would spawn randomly along with other machines, sometimes along with the Pack-a-Punch machine. Perks can also be obtained via a Random Perk Bottle or the GobbleGum Perkaholic. When downed, players would lose all of their Perks, unless they obtained the Focusing Stone, completed Richtofen's Grand Scheme, use Tombstone Soda and kill themselves and respawn, revive themselves with Who's Who, complete the Maxis side of Mined Games, have the Tombstone persistent upgrade, or have an Aftertaste or Near Death Experience (or was revived by) GobbleGum. There are 13 Perk-a-Colas in total, however, players can only limit themselves to four Perks, unless special methods are used.
  • Perk-a-Cola – specjalne atuty występujące w trybie Zombie w Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II i Call of Duty: Black Ops III. Pierwszy raz pojawiają się na mapie Verrückt. Dzięki perkom dostajemy dodatkowe umiejętności i dzięki temu możemy dłużej przetrwać rozgrywkę w trybie Zombie. Niektóre perki nawiązują do atutów z trybu multiplayer (np. Juggernog - Moloch, Speed Cola - Szybsze przeładowanie, Stamin-Up - Maratończyk i Waga lekka), ale są też takie, które zostały wymyślone na potrzeby trybu Zombie (np. PHD Flopper, Mule Kick, Tombstone Soda). Obecnie w trybie zombie występuje trzynaście perków: * Quick Revive * Juggernog * Double Tap Root Beer * Speed Cola * PHD Flopper * Stamin-Up * Deadshot Daiquiri * Mule Kick * Tombstone Soda * Who's Who * Electric Cherry * Vulture Aid * Widow's Wine
  • Perk-a-Colas are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, Bus Depot, and the Call of Duty: World at War version of Nacht der Untoten. They also appear in Call of Duty Online's Cyborg Rising game mode. Each drink gives the player a perk to help them survive and fend off the zombie hordes. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively). The machines spawn on fixed locations on each map, except for Shi No Numa, Shangri-La, Moon, Nuketown Zombies, Die Rise, Shadows of Evil, The Giant and Zetsubou No Shima, where the Perk-a-Cola machines will randomly spawn at a spawn point, with some exceptions. All Perk-a-Cola machines require that the power be turned on before they can be used, unless there is no power switch in the map. Exceptions to this are all maps from Black Ops onwards on solo containing Quick Revive; Mob of the Dead, where each Perk-a-Cola machine must be individually powered through Afterlife before it can be used; Origins, where each Perk-a-Cola machine must first be powered by its corresponding 115 Generator before it can be bought; and Shadows of Evil, where the system is the same as in Mob of the Dead, only activating perks individually through the Beast. Additionally, in TranZit, a Perk-a-Cola machine can be activated prior to turning on the power through use of a Turbine. If a player is downed, they will lose all the perks they have purchased and will have to buy them again, unless they have obtained the Focusing Stone, completed the Richtofen's Grand Scheme, completed Maxis' or Richtofen's side of Mined Games, successfully uses Tombstone Soda or Who's Who, or has the Aftertaste GobbleGum in effect. The map Zetsubou No Shima introduces a feature where utilities and doorways can be covered up in/blocked by webbing, created by spiders. Perk-a-Colas have the ability to be covered by the webs, and also have the ability to be covered by webs at the start of the match just like GobbleGum machines, although only some of the perk machines will be covered in webs. To get rid of webbing on anything, hold the "use" button when the prompt shows up after going up to the covered object or throw a grenade at it.
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