About: Core Instants   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Core Instants
dcterms:subject
cardname
  • Heal
  • Vendetta
  • Silence
  • Scare Tactics
  • Fatal Blow
  • Blaze of Glory
  • Shock
  • Warning
  • Iron Will
  • Infiltrate
  • Righteousness
  • Hallow
  • Shrink
  • Smite
  • Condemn
  • Death Ward
  • Rust
  • Giant Growth
  • Harm's Way
  • Healing Salve
  • Sprout
  • Run Wild
  • Vitalize
  • Awe Strike
  • Chaoslace
  • Crossbow Ambush
  • Deathlace
  • Demystify
  • Disfigure
  • Enshroudment
  • Holy Day
  • Lifelace
  • Magnify
  • Marsh Gas
  • Might of Old Krosa
  • Moment of Silence
  • Oxidize
  • Pay No Heed
  • Primal Bellow
  • Purelace
  • Scent of Ivy
  • Scent of Jasmine
  • Shadowfeed
  • Shieldmate's Blessing
  • Shower of Sparks
  • Strip Bare
  • Valor Made Real
  • Wojek Siren
cmc
  • 1(xsd:integer)
dbkwik:mtgfanficti...iPageUsesTemplate
Text
  • Cycling
  • Target creature gets -2/-2 until end of turn.
  • Target creature can block any number of creatures this turn. Any opponent may choose to untap his/her attacking creatures and prevent damage dealt to and by it.
  • The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target player instead.
  • Put a 1/1 green Saproling creature token onto the battlefield.
  • Prevent all damage a source of your choice would deal this turn. You gain 1 life.
  • Choose one - Target creature has Shroud until end of turn; or Target creature has Shadow until end of turn.
  • Choose one — Target player gains 4 life; or prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Prevent all combat damage that would be dealt by target attacking creature this turn.
  • Exile target card from a graveyard. You gain 2 life.
  • Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
  • Your opponents can't cast spells this turn. Your opponents gain 4 life.
  • This deals 1 damage to target creature and 1 damage to target player.
  • Creatures you control gain Reach until end of turn.
  • All creatures get -2/-0 until end of turn.
  • Buyback
  • Destroy target artifact. You lose 2 life.
  • Destroy target blocked creature. You lose 1 life.
  • Destroy target enchantment. You lose 1 life.
  • Until end of turn, target creature gains trample and ": Regenerate this creature."
  • Radiance — Target creature and each other creature that shares a color with it get +1/+2 until end of turn.
  • Regenerate target creature. You lose 1 life.
  • Target creature gets +0/+6 until end of turn.
  • Target creature gets +3/+2 until end of turn.
  • Target creature gets -5/-0 until end of turn.
  • Target creature is unblockable this turn.
  • This deals 2 damage to target creature.
  • Untap all creatures you control.
  • Creatures you control get +2/+0 until end of turn. You lose 2 life.
  • Choose one - Target spell or permanent becomes blue ; or Any number of target permanents become blue until end of turn.
  • Choose one - Target spell or permanent becomes black ; or Any number of target permanents become black until end of turn.
  • Target blocking creature gets +6/+6 until end of turn.
  • Prevent all combat damage, by creatures with power 5 or less, that would be dealt this turn.
  • Choose a creature you control. All other creatures you control get +1/+1 until end of turn.
  • Prevent the next 3 damage that would be dealt to target creature or player this turn.
  • Reveal any number of white cards in your hand. You gain 2 life plus 2 life for each card revealed this way.
  • Choose one - Target spell or permanent becomes white ; or Any number of target permanents become white until end of turn.
  • Destroy all Auras and Equipment attached to target creature.
  • Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its power plus 3.
  • The next time target attacking creature would deal damage to you this turn, prevent that damage. You gain 2 life.
  • Prevent the next 5 damage that would be dealt to target creature or player this turn.
  • Choose one - Target spell or permanent becomes red ; or Any number of target permanents become red until end of turn.
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