rdfs:comment
| - Normally, when a "Perfect Guard" unit is placed on (GC) from anywhere, by discarding a card of the same clan from hand as cost, the player may choose one of their units of the same clan that is being attacked, and that chosen unit cannot be hit by the attack until end of the battle, no matter how much power the attack has, and no damage check must be performed as a result. Starting from Booster Set 16: Legion of Dragons & Blades, you no longer are required to discard a card nor choose a unit of the same clan due to Clan Fight regulations making those restrictions redundant in card texts.
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abstract
| - Normally, when a "Perfect Guard" unit is placed on (GC) from anywhere, by discarding a card of the same clan from hand as cost, the player may choose one of their units of the same clan that is being attacked, and that chosen unit cannot be hit by the attack until end of the battle, no matter how much power the attack has, and no damage check must be performed as a result. Starting from Booster Set 16: Legion of Dragons & Blades, you no longer are required to discard a card nor choose a unit of the same clan due to Clan Fight regulations making those restrictions redundant in card texts. G Booster Set 1: Generation Stride introduces a new variant of Perfect Guards, called "Perfect Guard G". These cards can only activate its ability when placed on (GC) from hand, and the player can only choose his/her vanguard that is being attack. However, they include a bonus or other abilities in addition to guard the unit that is being attacked, such as Holy Knight Guardian and Hoop Master for example. Blue Storm Shield, Homerus is another new variant of "Perfect Guard G", which is exclusive for a Sub-Clan.
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