About: Ghost Valley 1   Sponge Permalink

An Entity of Type : dbkwik:resource/EtKgJLScM0umn9YXmkl0gg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ghost Valley 1 is the third track in the Mushroom Cup in Super Mario Kart. It was the first track in the Mario Kart series to feature Boos and bottomless pits. It is based off the Ghost (Boo) Houses in Super Mario World. The track was built in January 5, 1993. There is a shortcut here. Towards the end of the track, near the U-turn, you can hop across to a narrow bridge. It is right next to the finish line. Caution: In 50cc, your kart will be so slow to hop across and fall into a bottomless pit. To be safe, you should use either a mushroom or a feather. Also, there are about 5 or more coins.

AttributesValues
rdf:type
rdfs:label
  • Ghost Valley 1
rdfs:comment
  • Ghost Valley 1 is the third track in the Mushroom Cup in Super Mario Kart. It was the first track in the Mario Kart series to feature Boos and bottomless pits. It is based off the Ghost (Boo) Houses in Super Mario World. The track was built in January 5, 1993. There is a shortcut here. Towards the end of the track, near the U-turn, you can hop across to a narrow bridge. It is right next to the finish line. Caution: In 50cc, your kart will be so slow to hop across and fall into a bottomless pit. To be safe, you should use either a mushroom or a feather. Also, there are about 5 or more coins.
  • After the final ramp, use a feather or use a mushroom and jump onto the narrow platform, cutting off the last turn. This could be tricky to complete for some players as there are no barriers or boxes to help prevent you from falling.
  • Ghost Valley 1 is the third course in the Mushroom Cup in Super Mario Kart, and the first of the three Ghost Valleys. It was the first track in the Mario Kart series to feature Boos and bottomless pits, based on Ghost Houses from Super Mario World.
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:mariokart/p...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
Games
  • Super Mario Kart
  • Mario Kart: Super Circuit
Series
Name
  • Ghost Valley 1
App
  • Super Mario Kart
Type
  • Location
Caption
  • The course in Super Mario Kart.
  • Overview of the track
  • Ghost Valley 1 as it appears in Super Mario Kart
First
  • Super Mario Kart
FirstApp
  • Super Mario Kart
retro
nexttrack
prevtrack
cups
cup
firstgame
  • Super Mario Kart
Creator
abstract
  • Ghost Valley 1 is the third course in the Mushroom Cup in Super Mario Kart, and the first of the three Ghost Valleys. It was the first track in the Mario Kart series to feature Boos and bottomless pits, based on Ghost Houses from Super Mario World. There is a shortcut here. Towards the end of the track, near the U-turn, the player can hop across to a narrow bridge. It is right next to the finish line. But the player should be cautious, because in 50cc, the player's kart will be too slow to hop across and fall into a bottomless pit. To be safe, you should use either a Mushroom or a Cape Feather. This course bears a resemblance to Banshee Boardwalk from Mario Kart 64 and Mario Kart DS, and also has 2 sister courses, Ghost Valley 2 which also appears in Super Mario Kart, as well as Mario Kart: Super Circuit and Mario Kart Wii, and Ghost Valley 3, which again appears in Super Mario Kart as part of the Special Cup, and makes a reappearance in Mario Kart: Super Circuit as part of a retro cup, Extra Special Cup.
  • Ghost Valley 1 is the third track in the Mushroom Cup in Super Mario Kart. It was the first track in the Mario Kart series to feature Boos and bottomless pits. It is based off the Ghost (Boo) Houses in Super Mario World. The track was built in January 5, 1993. There is a shortcut here. Towards the end of the track, near the U-turn, you can hop across to a narrow bridge. It is right next to the finish line. Caution: In 50cc, your kart will be so slow to hop across and fall into a bottomless pit. To be safe, you should use either a mushroom or a feather. Also, there are about 5 or more coins.
  • After the final ramp, use a feather or use a mushroom and jump onto the narrow platform, cutting off the last turn. This could be tricky to complete for some players as there are no barriers or boxes to help prevent you from falling.
is nexttrack of
is prevtrack of
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