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  • Travel is a book in Dead Rising. It increases the durability of travel weapons by 300%, they will last three times as long as before. It can be found in Everyone Luvs Books on the ground floor near Men's Storehouse and Rafael's Shoes. The Travel Book does not affect any of the vehicles.
  • Travel around Atlantica Online is fairly quick and you have multiple options. You can instantly travel to towns and zones that you have visited at least once via teleportation or the Travel Agency. Due to remote questing, the amount of running/walking you need to do is vastly reduced.
  • Travel is used to move between continents, via a port. To access the option to travel to another continent, press the "M" key to display the World Map, locate the boat icon and select another continent from the list of available continents (this will depend on what campaigns you have linked to your account and whether the character has "unlocked" access via the required quest). For more information, see: Port.
  • There are different forms of travel on Elara. The easiest and least expensive is obviously "by foot," but this isn't always the most practical. Sometimes an animal, and sometimes a vehicle, would simplify the travel, and cut down on the duration of the journey. The chart below lists many of the most common forms of travel, their relative costs (an estimated guideline), and their speeds, as well as cargo carrying capacity.
  • Put your travel advice here, advertise your travel company here too.
  • Travel is a Season 2 episode of The Mr. Men Show
  • Travel is the 20th episode of TV Series 2.
  • The tourism industry is one of the more important economical factors for the region.
  • Roan is the god of Travel; he entered the world with an uncontrollable wanderlust.
  • There are numerous ways to travel in Aion. Sometimes you'll want to take your time from one place to another, get to know the scenery and possibly work on Quests along the way. Other times, you may find yourself in a hurry and need a quicker transportation method, such as Flight or a Transporter.
  • Shards are made up of Zones, which in turn are separated from each other by Portals. Whenever you step through a Portal you will change. Entering a Portal will cause a loading screen to appear as the next Zone is opened and your Player Character is transferred. Note that if you change Zones you will also change to a new Zone Channel in your Chat Bar.
  • Pakistan [1] (Urdu: پاکستان) is a country in South Asia. Located along the Arabian Sea, it is surrounded by Afghanistan to the west and northwest, Iran to the southwest, India to the east, and China to the northeast. It is strategically located astride the ancient trade routes of the Khyber and Bolan passes between Asia and Europe.
  • Travelling is a very important part of every 2b2t player's life. It is what pretty much every player does at some point or another. Players have made great travels throughout their time on the server whether it be just to simply explore or to build as far as possible from spawn. People have already reached all the way out to the world border while back in 2011, even 100k away from spawn was already considered far.
  • To travel from place to place within the Kingdom of Tysa you need only to seek out one of the many "TRAVEL" links that can be found in various game locations. By clicking on the "TRAVEL" link, you'll be presented with an overview of your current location and a list of available destinations. For every new location you click on, you'll be presented with a new list of destinations. When you at last arrive at a destination you would like to "enter", you'll be presented with the option to enter that location.
  • Travel between the cities of the Old World is neither easy nor safe. Areas immediately around large urban centres are ordered, cultivated, and generally free from brigands, but even here there is risk involved - the condition of the roads is extremely poor. Beyond the immediate environs of larger cities, the countryside is far more dangerous. The settled farms give way to lone homesteads and the cultivated fields succumb to areas of moorland, forest, and bog. Winning a living from such unpromising soil is hard enough without having to worry about attacks from the servants of Chaos, so it's not surprising that the inhabitants of outlying villages are suspicious of strangers. These areas are also relatively lawless and, being so vast, it is hard to root out bandits and other creatures that p
  • Travel is a player action. Once a player has achieved level 1 they can travel between two towns, counties and even kingdoms. Travel can only happen if there is a route for travelling available. For easy reference, a player can consult the map of the town(s)he is currently in, and view what travel options are available. The town map can be accessed from the Out of Town tab.
  • Ready for the long-hauling amazing trip to the beautiful Caribbean islands, with bountiful of excitement and delight. Any day the scorching heat and the coastal vistas across the Caribbean could make a wonderful and a memorable trip. But have you imagined, what you would do if by any chance something gets wrong and you have to cancel the trip in between. In that situation, the expenses that you have to bear could even get on your nerves. What would you do with your flight tickets, hotel reservation, and other expenditure that have been made in advance? That’s where that trip cancellation coverage comes in an utter demand.
  • The travel weave transports the weaver to the room identified by the portcode. Portcodes may be obtained though use of the locate life and locate object weaves, and last until a change in the in-game month, e.g. less than 24 hours real time. When traveling to a location in the same zone, the travel weave is perfectly accurate, but for more distant targets, the caster will be transported to a location several rooms away from the target, although this error margin will never result in the caster being separated from the target room by a closed door or no-loc room, so for certain target rooms, the weave remains perfectly accurate even at range.
  • Travel is a feature in some NetHack ports that allows one to move quickly along any already explored path on the current level. NetHack uses a shortest-path algorithm to find a safe route to the destination, which is then carried out quickly. Your travel will be interrupted if something sufficiently "interesting" happens, as with the g command. Travel is activated using the underscore _ key, then selecting a destination as for far look. Some ports allow travel to be activated by mouse-clicking (or touching with a touch-screen) on the destination.
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