The weapons has to be defined in the UnitID_unit.bp under the category “Weapon” and in the UnitID_script.lua. Each weapon needs a projectile. Most of the weapons code is in script and can be found in the defaultweapons.lua (in lua.scd in the subdirectory \lua\modules\) under the category DefaultProjectileWeapon.
| Attributes | Values |
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| rdfs:label |
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| rdfs:comment |
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| dcterms:subject | |
| abstract |
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