About: Blueprint/Weapon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The weapons has to be defined in the UnitID_unit.bp under the category “Weapon” and in the UnitID_script.lua. Each weapon needs a projectile. Most of the weapons code is in script and can be found in the defaultweapons.lua (in lua.scd in the subdirectory \lua\modules\) under the category DefaultProjectileWeapon.

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rdfs:label
  • Blueprint/Weapon
rdfs:comment
  • The weapons has to be defined in the UnitID_unit.bp under the category “Weapon” and in the UnitID_script.lua. Each weapon needs a projectile. Most of the weapons code is in script and can be found in the defaultweapons.lua (in lua.scd in the subdirectory \lua\modules\) under the category DefaultProjectileWeapon.
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abstract
  • The weapons has to be defined in the UnitID_unit.bp under the category “Weapon” and in the UnitID_script.lua. Each weapon needs a projectile. Most of the weapons code is in script and can be found in the defaultweapons.lua (in lua.scd in the subdirectory \lua\modules\) under the category DefaultProjectileWeapon.
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