The weapons has to be defined in the UnitID_unit.bp under the category “Weapon” and in the UnitID_script.lua. Each weapon needs a projectile. Most of the weapons code is in script and can be found in the defaultweapons.lua (in lua.scd in the subdirectory \lua\modules\) under the category DefaultProjectileWeapon.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
abstract |
|