About: Summon response window   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a card or an effect is activated during this timing, it is considered to be activated in response to both the Monster's Summon and the preceding Chain Link. For an Inherent Summon, this timing is after the Summon negation window. For a Summon by card Effect, this occurs immediately after the monster(s) are Summoned. Cards like "Solemn Warning", "Solemn Judgment", etc. that negate the Summon of a monster cannot be activated during this timing; they can only be activated in the Summon negation window. Summon Response Window would miss its timing if the Summon is not the very last thing in the chain.

AttributesValues
rdfs:label
  • Summon response window
rdfs:comment
  • When a card or an effect is activated during this timing, it is considered to be activated in response to both the Monster's Summon and the preceding Chain Link. For an Inherent Summon, this timing is after the Summon negation window. For a Summon by card Effect, this occurs immediately after the monster(s) are Summoned. Cards like "Solemn Warning", "Solemn Judgment", etc. that negate the Summon of a monster cannot be activated during this timing; they can only be activated in the Summon negation window. Summon Response Window would miss its timing if the Summon is not the very last thing in the chain.
dcterms:subject
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
abstract
  • When a card or an effect is activated during this timing, it is considered to be activated in response to both the Monster's Summon and the preceding Chain Link. For an Inherent Summon, this timing is after the Summon negation window. For a Summon by card Effect, this occurs immediately after the monster(s) are Summoned. Cards like "Solemn Warning", "Solemn Judgment", etc. that negate the Summon of a monster cannot be activated during this timing; they can only be activated in the Summon negation window. Summon Response Window would miss its timing if the Summon is not the very last thing in the chain. During the Summon response window, due to Fast Effect Timing, first the turn player must activate any compulsory effects that they triggered, such as "Summoning Curse" and "Summoner Monk", then their opponent must do the same. Then, the turn player has the opportunity to activate optional effects like "Torrential Tribute" and "Armageddon Knight"; if the turn player passes, then the opponent also has the opportunity to activate these effects. If at any point either player starts a Chain, standard Chain rules are followed.
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