About: Full Active Time Event   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

FATEs are indicated on the map by a purple circle; players that get close enough to the FATE area get a message informing that a "FATE has been found nearby", while entering the actual FATE zone automatically joins the event and places it on the Duty list, overwriting any quests that are listed. A few high level FATEs are not displayed on the map at all. While most FATEs begin automatically, some may need to be initiated by interacting with the environment or talking with an specific non-playable characters. Multiple FATEs may happen at the same time within a zone.

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rdfs:label
  • Full Active Time Event
rdfs:comment
  • FATEs are indicated on the map by a purple circle; players that get close enough to the FATE area get a message informing that a "FATE has been found nearby", while entering the actual FATE zone automatically joins the event and places it on the Duty list, overwriting any quests that are listed. A few high level FATEs are not displayed on the map at all. While most FATEs begin automatically, some may need to be initiated by interacting with the environment or talking with an specific non-playable characters. Multiple FATEs may happen at the same time within a zone.
dcterms:subject
SongName
  • "Hard to Miss"
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
filename
  • XIV FATE Theme.ogg
abstract
  • FATEs are indicated on the map by a purple circle; players that get close enough to the FATE area get a message informing that a "FATE has been found nearby", while entering the actual FATE zone automatically joins the event and places it on the Duty list, overwriting any quests that are listed. A few high level FATEs are not displayed on the map at all. Players become eligible for a reward simply by participating in the battle in any way: Killing enemies, healing, collecting the objective items, using buffs and debuffs, etc. Rewards are divided into three tiers depending on the player's participation. However, if one's level is too low, his contribution will not be weighted as heavily, and players with a level too high must use the Level Sync feature to participate in the battle. While most FATEs begin automatically, some may need to be initiated by interacting with the environment or talking with an specific non-playable characters. Multiple FATEs may happen at the same time within a zone. Some FATEs "chain" into different FATEs based on the outcome of the battle. For example, if players successfully fend off a beastman attack against an encampment, a new FATE with stronger beastmen may start right after the previous battle as a continuation of the previous attack. But if the first FATE fails, the second battle may change into a rescue mission for the camp non-playable characters, or even break the chain completely and stop new FATEs in the area for a while. The rewards for completing FATEs are generally gil, experience and grand company seals, but some of the FATEs give unique item rewards or achievements, such as those related to Behemoth and Odin.
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