Illumination is the 16th episode of Season 2 also the 38th episode overall.
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rdf:type
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rdfs:label
| - Illumination
- Illumination
- Illumination
- Illumination
- Illumination
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rdfs:comment
| - Illumination is the 16th episode of Season 2 also the 38th episode overall.
- This item drops from Twin Val'kyr for Horde players in the 10-man version of Trial of the Crusader.
- Celestial - Buff / Debuff
- Król i królowa pozorów, Victoria i Conrad, robią przemyślany ruch tworząc fundację charytatywną imienia zmarłej Amandy Clarke. Nie wiedzą jednak, że Jack tego nie kupuje i ma swój własny plan.
- Illumination was a flag on the Crimson Ocean founded by Shipbuilders and Msudawgs on July 3rd, 2009.
- Illumination is an amulet in Dragon Age: Origins - Awakening.
- Illumination is a technology in Age of Empires II that can be researched at the Monastery once the Imperial Age is reached. Once researched, Monks and Missionaries need 46% less time to regain their faith after a successful conversion, enabling them to perform another conversion after 33 instead of 62 seconds.
- Illumination est l'épée d'Azor Ahai, un héros légendaire qui est choisi pour combattre les ténèbres. Beaucoup pense que Illumination est une épée faite de feu vivant. On l'appelle aussi l'épée rouge des héros.
- Caution: Monsters' damage is modified by their statistics, which are in majority unknown.
- Poprzedni (Skaarj Generator) thumb|right|250px Illumination jest trzydziestym piątym poziomem w kampanii single player Unreala. Autor : Inoxx Opis Skaarj Generator zostaje uszkodzony przez gracza, co powoduje jego implozję. Ten poziom to swoista cutscenka w trakcie gry.
- Whenever a character is in the complete darkness, he is subject to great troubles by not knowing where will he wander, not being able to prepare himself for the hazards that might lurk about. For that reason, Tibians have developed several methods of illuminating their path to not be in the, literally, total dark. These methods are either static objects (illumination poles) or moveable objects (coal basins and torches for instance).
- Whenever a character is in the complete darkness, he is subject to great troubles by not knowing where will he wander, not being able to prepare himself for the hazards that might lurk about. For that reason, Tibians have developed several methods of illuminating their path to not be in the, literally, total dark. These methods are either static objects (illumination poles) or moveable objects (coal basins and torches for instance).
- __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Activate 1 of these effects for the rest of this turn;● Once per turn, when an effect that would negate a Normal or Special Summon resolves, negate that effect.● Once per turn, when an effect that would destroy a monster(s) resolves, negate that effect.| ]][[Japanese lore::①:このターン、以下の効果から1つを選択して発動できる。●1ターンに1度、「モンスターの召喚・特殊召喚を無効にする効果」を無効にする。●1ターンに1度、「モンスターを破壊する効果」を無効にする。| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
- A mystical state of awareness popular in the Empire of Light.
* Rashorana is considered the traditional source of Illumination.
* Nysalorean and Arkati philosophy, Lunar Sevening, draconic and Vithelan mysticism, Umbarism, the Cult of Silence, and some God Learner knowledge are all considered approaches to Illumination or a similar state of consciousness.
* Illumination is practiced within the Lunar Empire but the authorities prefer the more orthodox approach (while often called Illumination) of Sevening.
* Illumination is monitored in the Empire by Examiners
* According to Dara Happans, Illumination has its origins in a Yelmic practice since Yelm himself is Illuminated.
* Humakt and Uleria are also described as being Illuminated.
* Arkat himself was a teacher of
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sameAs
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Level
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Alignment
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monarch
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dcterms:subject
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Poprzedni odcinek
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First Item Card Quality
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sezon
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Fifth Item Card Pic
| - Aid Character Card.jpg
- Farmer.jpg
- Hooded Figure.jpg
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Second Item Card Pic
| - Armored Row.jpg
- Hooded Figure.jpg
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Intro
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Fourth Item Card Pic
| - Farmer.jpg
- Hooded Figure.jpg
- Spy Character Card.jpg
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Sixth Action
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Third Item Card Battle
| - 0(xsd:integer)
- 24(xsd:integer)
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Fourth Item Card Quality
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Romaji Name
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ja lore
| - ①:このターン、以下の効果から1つを選択して発動できる。
- ●1ターンに1度、「モンスターを破壊する効果」を無効にする。
- ●1ターンに1度、「モンスターの召喚・特殊召喚を無効にする効果」を無効にする。
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Fifth Item Card Text
| - The smallfolk of [Your Holding]. They often know more than they share.
- Locals who keep their ears to the ground and report back to you
- Where can one go to blend in with those smallfolk who know more than they say
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Third Item Card Text
| - Locals who keep their ears to the ground and report back to you
- Housing for horses both fleet and slow
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appears in av
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First Item Card Text
| - Locals who keep their ears to the ground and report back to you
- Locals who keep their ears to the ground
- Your castle and the surrounding town. No one knows them better than you.
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Sixth Item Card Trade
| - 0(xsd:integer)
- 24(xsd:integer)
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Fifth Item Card Trade
| - 0(xsd:integer)
- 24(xsd:integer)
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Sixth Item Card Battle
| - 0(xsd:integer)
- 12(xsd:integer)
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First Item Card Battle
| - 0(xsd:integer)
- 24(xsd:integer)
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Fifth Action Text
| - Brace every informant simultaneously
- Offer preferential treatment for help
- Sneak into kitchens and stables
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Sixth Action Difficulty
| - 12(xsd:integer)
- 24(xsd:integer)
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