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| - Keiji Inafune (稲船 敬二 Inafune Keiji?, nació el 8 de Mayo de 1965) es un productor de videojuegos y dibujante. Él era la antigua cabeza de Investigación & Desarrollo, a la vez de Negocio En-Línea y Cabeza Global de Producción de Capcom, siendo mejor conocido como el co-diseñador de "Mega Man". Él es a la vez el productor de Onimusha y de Dead Rising. En la mayoría de los créditos de sus juegos, él utiliza el apodo de "INAFKING".
- Profession[profession not given] Related awards Resumé[resumé not given] Roles:[roles not given] caption3 caption3 caption4 IMDb profile: Keiji Inafune(稲船 敬二Inafune Keiji, born 8 May 1965) is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man, as well as the producer of the Onimusha and Dead Rising video game series. In most game credits, he uses the name "INAFKING".
- He was born in Kishiwada, Osaka.
- In October 2010, Inafune resigned after a 23 year tenure, claiming he was dissatisfied with the future of Japanese game development.
- Keiji Inafune (稲船 敬二 Inafune Keiji, born 8 May 1965 in Kishiwada, Osaka, Japan) is a Japanese video game producer and illustrator. The former head of Research & Development, as well as Online Business and Global Head of Production at Capcom, he is perhaps best known as the illustrator and co-designer of the Mega Man character. In most game credits, he uses the alias "INAFKING". He left Capcom in October 2010 after 23 years with the company to form his own company called Comcept.
- In 1987, 22-year old Keiji Inafune joined the corporation of Capcom not long after graduating in search of a job as an illustrator. His first assignment as graphic designer was Street Fighter (1987), which became a very popular fighting game series after the release of Street Fighter II in 1991. At the time, Capcom focused on the expansion of the home video gaming market; particularly the Famicom from Nintendo. Previously, most games released to the system were ports (release of a game to a different system). Now wanting to capitalize on the fledgling Nintendo system, Keiji's superiors directed him to create a new video game character called "Rockman". Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was directed to be one of the leading artist
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| - Keiji Inafune (稲船 敬二 Inafune Keiji?, nació el 8 de Mayo de 1965) es un productor de videojuegos y dibujante. Él era la antigua cabeza de Investigación & Desarrollo, a la vez de Negocio En-Línea y Cabeza Global de Producción de Capcom, siendo mejor conocido como el co-diseñador de "Mega Man". Él es a la vez el productor de Onimusha y de Dead Rising. En la mayoría de los créditos de sus juegos, él utiliza el apodo de "INAFKING".
- Profession[profession not given] Related awards Resumé[resumé not given] Roles:[roles not given] caption3 caption3 caption4 IMDb profile: Keiji Inafune(稲船 敬二Inafune Keiji, born 8 May 1965) is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man, as well as the producer of the Onimusha and Dead Rising video game series. In most game credits, he uses the name "INAFKING".
- He was born in Kishiwada, Osaka.
- In 1987, 22-year old Keiji Inafune joined the corporation of Capcom not long after graduating in search of a job as an illustrator. His first assignment as graphic designer was Street Fighter (1987), which became a very popular fighting game series after the release of Street Fighter II in 1991. At the time, Capcom focused on the expansion of the home video gaming market; particularly the Famicom from Nintendo. Previously, most games released to the system were ports (release of a game to a different system). Now wanting to capitalize on the fledgling Nintendo system, Keiji's superiors directed him to create a new video game character called "Rockman". Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was directed to be one of the leading artists to the new project. When it came to the design for the Rockman game (which was later changed to "Mega Man" in America and Europe), Keiji developed all the character art and some of the designs. Akira Kitamura (A.K.), director for the game, created the original static pixel art sprite for Mega Man. This was to ensure that the sprite could be properly seen against the game's backgrounds, and could work in the game. After that, the pixel art was handed over to artist Inafune who created a refined illustration of the character. Inafune refers to this process as "like a reverse character design" as it is the opposite of what typically occurs, where artists create concept art which is then translated into game's graphics. He did however create the designs of Bomb Man and Elec Man, the later being one of his favorites due to being the first character he created. During a special event at TGS 2007, Inafune clarified his role in the creation of Mega Man: "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom", he explained. "My mentor (Capcom senior member Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him." Due to the small taskforce, he also constructed the characters into pixel form, as well as designed the game's respective logo, package design, and instruction booklet. As the Famicom was an early gaming system, only 56 colors were available for display, the majority of which were blue-tinted. Keiji noted that this affected the decision to color the character blue (as a result, fans have nicknamed the character the "Blue Bomber"). The designs of Keiji's character was also heavily influenced by Japanese animation he used to watch when he was a child, and he notes that he took observations from other video game characters present at the time, such as Mario. In development of the game, Keiji incorporated many references to various music genres, such as Rock, which is the source of the Japanese name of "Rockman". Along with this, the team made a gaming system pertaining to the rock-paper-scissors concept, one which the various Mega Man series still revolves around today. The first Rockman/Mega Man game was released in December 1987, after which sales in both countries were competent, but as Keiji later notes, " "While it did sell more than we had expected, the first Rockman wasn't a huge success as far as the numbers go,". Noting this, Capcom superiors dictated that the team begin on a new project called Professional Baseball Murder Mystery, which was only released in Japan. However, the team felt strongly about the Rockman series, and urged that they be permitted to construct another iteration in order to amend the previous failings of the original and continue in the light of creativity. Capcom allowed the Rockman team to continue, with the prerequisites of completing Professional Baseball Murder Mystery as well. The team did so, completing the project on their own time, and on December 24, 1988, released Rockman 2, with Mega Man 2 being released later in North America in 1989. The project proved to be a huge success, earning more than its previous iteration. Inafune stated in interviews that Mega Man 2 is his favorite Mega Man game, because he feels that he was able to put in one-hundred percent of what he was aiming for. Coincidentally, fans widely consider it to be the best Mega Man game, because of its production values, such as graphics, music, etc. Capcom realized that the Mega Man series was a profitable investment, and many ports were constructed along with regular installments released on a yearly basis. The next game in the "classic" series was Mega Man 3, released in Japan on September 28, 1990 and later released in North America in November 1990. Inafune considers Mega Man 3 as one of his least favorite Mega Man games. In an interview with Nintendo Power in the October 2007 issue, Inafune explained that he was disappointed with: "...what went into the game and what was behind the release of the game." He also stated that he was forced to put the game out before he thought it was ready and during the game's production, the developers lost the main planner, so Inafune had to take over that job for completing the game. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company (Capcom) said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two - I really wanted to make the games; I was so excited about them. Number three - it just turned very different." The success of the Famicom began to fade into obscurity in light of its successor, the Super Famicom (SNES), and Keiji set his sights on the development on a new series called "Rockman X", which continued the plot of the original series, but set a darker tone and took place 100 years after the previous storyline. Keiji developed the characters X and Zero, and as before, released yearly installments of the series, beginning with the first game, Rockman X. Originally, Zero was meant to be the leading character of the X series, but Capcom executives convinced Inafune to continue with the analogous design from the original game. Ironically Zero became quite popular anyway, obtaining his own game series years later (Mega Man Zero). Keiji had intended to end the X series' plot at the installment of Rockman X5, and had begun development on the Rockman Zero series, in order to elaborate on the character of Zero. However, he had departed to another studio in cooperation with Inti Creates, and unbeknown to him, another installment (Rockman X6) was created. This set a slight continuity error in Keiji's intention for the plot, but through some changes in the storyline, was alleviated. During the 32-bit era, Keiji produced the three-dimensional Rockman DASH/Mega Man Legends series after receiving requests from Sony to develop a new 3D Rockman series exclusively for the PlayStation, he concurred. Although, he envisioned high sales and was an ambitious supporter to the development of the game, it wasn't a massive success. For nearly 10 years, it seemed like the series would not ever continue, but a full-fledged sequel for the Nintendo 3DS was in the works garnering much fan praise, before Capcom pulled the plug and cancelled the project without any consideration for the fanbase.
- In October 2010, Inafune resigned after a 23 year tenure, claiming he was dissatisfied with the future of Japanese game development.
- Keiji Inafune (稲船 敬二 Inafune Keiji, born 8 May 1965 in Kishiwada, Osaka, Japan) is a Japanese video game producer and illustrator. The former head of Research & Development, as well as Online Business and Global Head of Production at Capcom, he is perhaps best known as the illustrator and co-designer of the Mega Man character. In most game credits, he uses the alias "INAFKING". He left Capcom in October 2010 after 23 years with the company to form his own company called Comcept. Inafune worked as the executive producer on Apollo Justice: Ace Attorney and Ace Attorney Investigations: Miles Edgeworth.
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