| abstract
| - To start the quest, speak to Commander Willis in his tent.
* Player: Hello there, Commander.
* Willis: Hmm, perhaps sending the army there... Oh, hello player.
* Player: What are you planning?
* Willis: An attack on the sea giants. They have recently reoccupied the Ganda Bay, and that is one of the main sources of our food supply. If only Bellator was here...
* Player: Who's Bellator?
* Willis: You've never heard of Bellator the Strong? Or Venator the Cunning? What about Puella the Unbreakable?
* Player: ...Nope.
* Willis: Would you like to here about these people?
* Option 1: Player: Yes (Starts Quest).
* Option 2: Player: I'm much too busy.
* Willis: Right then. So a couple of years ago... A cutscene will play, with Willis narrating it.
* Willis: The sea giants had launched a full scale assault on Hopeville. If Hopeville fell, then all of Yardawin would be lost. Back then, I was just a private.
* The cutscene shows Willis fighting in the battle. All of a sudden, a sea giant knocks him to the ground and is about to kill him.
* Willis: We nearly lost the battle, if it weren't for the heroes.
* A powerful magic attack blasts the sea giant back. Willis turns, and sees seven people standing above him.
* Willis: There were seven heroes of Yardawin. Bellator the Strong (Melee), Sagitto the Fast (Ranged), Puella the Unbreakable (Magic), Venator the Cunning (Thief/Hunter), Vocarena the Summoner (Summoning), Artifex the Creator (Smithing/Construction), and Vetuss the Mentor (Master).
* The cutscene shows the seven driving back the sea giants, and the sea giants retreat into the sea. The cutscene ends.
* Willis: With those seven on our side we could do anything.
* Player: What happened to them?
* Willis: They just split up. Vocarena, Vetuss, and Sagitto are still living in the Barracks, though they argue too much to get anything done. Bellator is a mercanary serving the White Knights, but we have no idea where he is. Artifex is currently rebuilding houses in Hopeville, and Venator is out in the Forest of the Gods hunting. And I think Puella is at the Zamorak Shrine.
* Player: Zamorak!?
* Willis: Here in Yardawin, we have an idea called "religious tolerance". Basically, people will not be judged by which god they follow. In fact, we call it the Forest of the Gods because there are several shrines to each god in it.
* Player: Sounds interesting. Anyway, I bet I could get them back together
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