About: Kipchak Cavalry   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The first Medium Cavalry unit in the game, Kipchak Cavalry represent the middle ground between Lancers and Light Horse units, granting those who can afford to recruit them a degree of flexibility in choice, and are trainable as long as you have a Detinets' wonder, where they will be recruited. In large numbers, Kipchak Cavalry can even overwhelm the knightly heavy cavalry which are the pride of Christians and Muslim Turks. Fools often underestimate the strength of these fierce and relentless warriors, who if led properly are more than a match for any of the world's heavy cavalry, although they may not follow their traditions.

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rdf:type
rdfs:label
  • Kipchak Cavalry
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  • The first Medium Cavalry unit in the game, Kipchak Cavalry represent the middle ground between Lancers and Light Horse units, granting those who can afford to recruit them a degree of flexibility in choice, and are trainable as long as you have a Detinets' wonder, where they will be recruited. In large numbers, Kipchak Cavalry can even overwhelm the knightly heavy cavalry which are the pride of Christians and Muslim Turks. Fools often underestimate the strength of these fierce and relentless warriors, who if led properly are more than a match for any of the world's heavy cavalry, although they may not follow their traditions.
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Row 9 info
  • Fort:— *link=Fort#Fortifications|30px|Fortificationslink=Fort#Fortification upgrades|Fortification Upgrades to: *Pomestia Cavalry for Russians
Row 8 info
  • Respectable
Row 4 info
  • Strong
Row 10 title
  • Factions available
Row 7 title
  • Unit move and creation speed
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  • Unit HP
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  • Armour
Row 9 title
  • Technological requirements
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Row 6 info
  • *Melee *Medium LOS
Row 1 title
  • Unit type
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  • 1(xsd:integer)
  • 60(xsd:integer)
  • *Pop cost: 1 *Resource cost:
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  • Built/trained at
Row 6 title
  • Range
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  • All
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  • Production cost
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  • High; lance
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  • Damage and weapon type
Row 7 info
  • *Unit movement speed: quite fast *Creation speed: Slow
Box Title
  • Kipchak Cavalry: Vital statistics
dbkwik:ronriseofki...iPageUsesTemplate
imagewidth
  • 96(xsd:integer)
abstract
  • The first Medium Cavalry unit in the game, Kipchak Cavalry represent the middle ground between Lancers and Light Horse units, granting those who can afford to recruit them a degree of flexibility in choice, and are trainable as long as you have a Detinets' wonder, where they will be recruited. In large numbers, Kipchak Cavalry can even overwhelm the knightly heavy cavalry which are the pride of Christians and Muslim Turks. Fools often underestimate the strength of these fierce and relentless warriors, who if led properly are more than a match for any of the world's heavy cavalry, although they may not follow their traditions. However, although they may be arguably the best unit in the Dark Ages, there is one problem to them: their cost. Kipchak Cavalry, instead of costing timber, require metal to be trained. For the two nations that can obtain them, Poland and Russia, the value of these units is fairly moot. Although they are vastly cheaper as regards to resources, they somewhat lack the hardiness and capabilities of the indigenous heavy cavalry components, those being the Druzhinnik Cavalry. These units could serve well in repelling cavalry strikes, such as those by the Hungarians and the Mongols, but in a long fight against hardier or more devastating unit types such as Byzantine Scholarii or knights, there could be problems. Worse is that these units cannot be upgraded and will remain as weak as they are. Thus, training these units in the early game may work if you need a fast yet hard-hitting cavalry component, yet will be of no use in the late game, once other factions begin gathering better cavalry units and even more devastating anti-cavalry units like Arquebusiers.
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