NOTE: This guide was written before the 2-hand weapon patches, so some of the information is no longer accurate. Specifically, the pDIF function has changed such that the caps are ~2.5 and 3.15 rather than 2.4 and 3.0; the exact functions have not been determined. There are many different ways for a melee attacker to increase the damage they do in a party. Attack, Accuracy, STR, DEX, Store TP, Haste, Double Attack, Zanshin, Dual Wield all increase a player's total Damage per Second (DPS) in different ways. This is a guide to how to choose between them for an optimal setup.
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rdfs:label
| - Maximizing Physical Damage Guide
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rdfs:comment
| - NOTE: This guide was written before the 2-hand weapon patches, so some of the information is no longer accurate. Specifically, the pDIF function has changed such that the caps are ~2.5 and 3.15 rather than 2.4 and 3.0; the exact functions have not been determined. There are many different ways for a melee attacker to increase the damage they do in a party. Attack, Accuracy, STR, DEX, Store TP, Haste, Double Attack, Zanshin, Dual Wield all increase a player's total Damage per Second (DPS) in different ways. This is a guide to how to choose between them for an optimal setup.
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abstract
| - NOTE: This guide was written before the 2-hand weapon patches, so some of the information is no longer accurate. Specifically, the pDIF function has changed such that the caps are ~2.5 and 3.15 rather than 2.4 and 3.0; the exact functions have not been determined. There are many different ways for a melee attacker to increase the damage they do in a party. Attack, Accuracy, STR, DEX, Store TP, Haste, Double Attack, Zanshin, Dual Wield all increase a player's total Damage per Second (DPS) in different ways. This is a guide to how to choose between them for an optimal setup. Note that an optimal setup is not just gear, it also includes any spell buffs; it also depends on what you're fighting. Optimal equipment for Greater Colibri will be different from optimal gear for Kirin. A Warrior's optimal gear may change depending on whether Berserk and Aggressor are up or not. For most melee jobs, total Weapon Skill damage is about half of total melee damage. So a 1% increase in TP gain is worth about 0.5% increase in damage during TP. A Samurai's total WS damage is usually larger than their total melee damage, but a large portion of their TP comes from Meditate, so the effect of melee TP gain on overall DPS is probably similar. Thief is more complicated if they stack Weapon Skills with Sneak Attack or Trick Attack; a THF may want to emphasize TP gain more than melee damage in order to have TP ready whenever Sneak Attack or Trick Attack are ready. But this guide doesn't try to take that into account.
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