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Encumbrance is a oneshot fanfiction written and published on FanFiction.Net by Courtanie.

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  • Encumbrance
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  • Encumbrance is a oneshot fanfiction written and published on FanFiction.Net by Courtanie.
  • Encumbrance is a term used to describe the various effects of worn and carried weight on a player character or mob.
  • There are six levels of encumbrance in NetHack: Unencumbered, Burdened, Stressed, Strained, Overtaxed and Overloaded. The exact inventory weight which determines which of these levels you experience is based on Strength and Constitution. The maximum possible carrying capacity without becoming burdened is 1000 weight units. A player can carry up to three times their capacity (maximum 3000 units) before becoming Overloaded, at which point any kind of action except dropping items or praying becomes impossible.
  • Calculation: Carrying Capacity in Stones = Strength x 5
  • Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 3 levels of encumbrance: * None/Light- The character can run and walk at full speed. * Normal-The character cannot run, but can walk at full speed. * Heavy-The character cannot run, the character walks at 50% normal speed. The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength and specified in encumbrance.2da. The table is repeated here for completeness:
  • Encumbrance is the measure of how much you can carry. At the top of the list of items carried in game, your character's weight is given as either None, Light, Medium, Heavy, Very Heavy, or Over-Encumbered. If over-encumbered, your character will be unable to move or pick up any more items from a stockpile.
  • Encumbrance determines your maximum carry weight. * It is increased by ??? * Starts at a skill level of 10, giving you 100 maximum carry weight. * Each skill level increases maximum carry weight by 10. * At the highest skill level of 100, you will have a maximum of 1000 carry weight.
  • The Encumbrance (or in short form, Enc - see also the game help) is a stat related to Items (you can see it at the Items pane) that shows how much weight you are carrying, in percentage. It's directly related to your Might (the higher the Might, the more things you can carry), and is important for grinding as it determines how many and what kind of looted items you can carry away from a replayable scenario, to sell later (see Item Selling Guide/Value Vs Enc). Contrary to many classic RPGs, gold has no encumbrance. Equipped items only add half of their listed Encumbrance value.
  • Encumbrance (load) is a mechanism restricting the capacity to carry objects placed within: * A character’s inventory: a maximum of 200 points of load capacity +20 points per every 50 points of strength (for example 300 points of load carrying capacity at 250 points of strength). * A ship: each ship has its own carrying capacity. A loading cart augments by 200 points the inventory’s load capacity when part of the inventory. Only one single cart is taken into account for this increase in capacity, so it is of no use to own multiple carts! Every object has its own hindrance value.
  • Encumbrance is a physical penalty that will lower both your character's mobility and also, temporary, his/her mastery of any physical skills. If the encumbrance penalty is -20% and his/her sword skill level is 42%, the effective skill level is 22%. Due to this, it is suggest that player should drop their heavy stuff when doing activities such as hideworking.
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Written
  • 2011-09-02(xsd:date)
Status
  • Incomplete
Name
  • Encumbrance
Genre
  • Drama/Friendship
Author
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Chapters
  • 2(xsd:integer)
Rating
  • M
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abstract
  • Encumbrance is a oneshot fanfiction written and published on FanFiction.Net by Courtanie.
  • Encumbrance (load) is a mechanism restricting the capacity to carry objects placed within: * A character’s inventory: a maximum of 200 points of load capacity +20 points per every 50 points of strength (for example 300 points of load carrying capacity at 250 points of strength). * A ship: each ship has its own carrying capacity. A loading cart augments by 200 points the inventory’s load capacity when part of the inventory. Only one single cart is taken into account for this increase in capacity, so it is of no use to own multiple carts! Every object has its own hindrance value. The hindrance value of a grant is added to that of inventory, so if the grant contains 100 points of hindrance and an inventory capacity of 60 points, then your character will be hit for 160 points total. What is part of one's wardrobe does not count towards hindrance. On the other hand all that a character is equipped with is taken into account when contributing to the load of the inventory (small ladder, large ladder, shield, sword, axe, staff, small boat). When the inventory’s load limit is exceeded it is not possible to work or travel, but it is always possible to get onboard a boat for instance. Inventory residing in the hold of a ship or else a flat, one’s home property, etc does not add to this limitation.
  • Encumbrance is a term used to describe the various effects of worn and carried weight on a player character or mob.
  • There are six levels of encumbrance in NetHack: Unencumbered, Burdened, Stressed, Strained, Overtaxed and Overloaded. The exact inventory weight which determines which of these levels you experience is based on Strength and Constitution. The maximum possible carrying capacity without becoming burdened is 1000 weight units. A player can carry up to three times their capacity (maximum 3000 units) before becoming Overloaded, at which point any kind of action except dropping items or praying becomes impossible.
  • Calculation: Carrying Capacity in Stones = Strength x 5
  • The Encumbrance (or in short form, Enc - see also the game help) is a stat related to Items (you can see it at the Items pane) that shows how much weight you are carrying, in percentage. It's directly related to your Might (the higher the Might, the more things you can carry), and is important for grinding as it determines how many and what kind of looted items you can carry away from a replayable scenario, to sell later (see Item Selling Guide/Value Vs Enc). Contrary to many classic RPGs, gold has no encumbrance. Each of the game's items has an associated Encumbrance value, although many of them (especially the Misc(ellaneous) items designed to remain in your inventory for a long time) have an Enc of 0. From April 2010, Undroppable items have no effect in your Encumbrance. This is an important effect, since before this measure was put into effect, undroppable game items (both useful and loose ends) could represent 8-12% of your total Encumbrance. Equipped items only add half of their listed Encumbrance value. Your total Encumbrance is checked each time you're offered the chance to pick up an item. Also, in the , your intended purchases will be weighted against the remaining 'free' percentage of your Encumbrance (simply expressed: 100% - x% = y%, where 'x' is the value shown in the "Items" pane of the game - your current burden - and "y" is the difference based upon which the game will determine whether the new item(s) will still "fit" into your inventory), to see if you can carry them .
  • Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 3 levels of encumbrance: * None/Light- The character can run and walk at full speed. * Normal-The character cannot run, but can walk at full speed. * Heavy-The character cannot run, the character walks at 50% normal speed. The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength and specified in encumbrance.2da. The table is repeated here for completeness:
  • Encumbrance is the measure of how much you can carry. At the top of the list of items carried in game, your character's weight is given as either None, Light, Medium, Heavy, Very Heavy, or Over-Encumbered. If over-encumbered, your character will be unable to move or pick up any more items from a stockpile.
  • Encumbrance determines your maximum carry weight. * It is increased by ??? * Starts at a skill level of 10, giving you 100 maximum carry weight. * Each skill level increases maximum carry weight by 10. * At the highest skill level of 100, you will have a maximum of 1000 carry weight.
  • Encumbrance is a physical penalty that will lower both your character's mobility and also, temporary, his/her mastery of any physical skills. If the encumbrance penalty is -20% and his/her sword skill level is 42%, the effective skill level is 22%. Due to this, it is suggest that player should drop their heavy stuff when doing activities such as hideworking. The encumbrance penalty is 2× weight carried / Endurance, that is to say, every Endurance/2 lbs. of weight will increase it by one percent. As long as even a single item is held in your inventory that is not worn clothing totaling less than 1/10 of your weight, encumbrance will always be at a minimum of 1%. Everything your character carries and wears contribute to this penalty, so while more layers of clothing will keep him/her warmer during winter he/she will also be slowed down. Skiing while wielding a Ski stick will counter the mobility issue, but the physical skills will still suffer. As of version 3.17, worn armours and clothes cause an encumbrance penalty only after their total weight exceeds one tenth of the character's weight. For example: a 160 lbs character can wear 16 lbs worth of armours and clothes without any penalty from them. In addition to an encumberance penalty percentage based on endurance, characters have a total carried weight limit, which is a function of the character's body weight (not physique). When this limit is reached, the penalty immediately becomes 100%.
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