About: Proxies   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The proxy is an entity that you place in the World Editor. By placing proxies instead of individual monsters on your map - the monsters on your map adapt to the Player Character's level and the number of PCs in a multiplayer game. - you get some randomness of the monsters, thus enhancing your mod's replay value. In-game, the proxy will be substituted by monsters from a pool (or several pools) you can specify, with a difficulty you can also specify, in a way that the challenge to PC of different levels stays similar. On the database level, this is implemented as follows:

AttributesValues
rdfs:label
  • Proxies
rdfs:comment
  • The proxy is an entity that you place in the World Editor. By placing proxies instead of individual monsters on your map - the monsters on your map adapt to the Player Character's level and the number of PCs in a multiplayer game. - you get some randomness of the monsters, thus enhancing your mod's replay value. In-game, the proxy will be substituted by monsters from a pool (or several pools) you can specify, with a difficulty you can also specify, in a way that the challenge to PC of different levels stays similar. On the database level, this is implemented as follows:
dcterms:subject
abstract
  • The proxy is an entity that you place in the World Editor. By placing proxies instead of individual monsters on your map - the monsters on your map adapt to the Player Character's level and the number of PCs in a multiplayer game. - you get some randomness of the monsters, thus enhancing your mod's replay value. In-game, the proxy will be substituted by monsters from a pool (or several pools) you can specify, with a difficulty you can also specify, in a way that the challenge to PC of different levels stays similar. In the original game, even the boss monsters are spawned from proxies. The centaur Nessos, for instance, may be a level 9, 11 or 15 monster. On the database level, this is implemented as follows: The proxies .dbr points at one or more pool .dbr files, which in their turn point at one or more monster .dbr files. Also, note that these files (proxy and pool) also point to other files, a limit file and a difficulty file. The difficulty file contains equations to setup the monster's attributes according to the players' level and number.
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