rdfs:comment
| - Every magical spell is an IQ/VH skill. Magical effects are achieved by rolling against the magic skill with an appropriate penalty, or a bonus, according to the effect being attempted. Thus, for instance, the "necromancy" magic has several spell effects, one of which is "sense spirits", achieved by rolling against "necromancy" -2. With a skill level in a spell group, a mage can attempt any of its underlying effects, as long as he can cope with the proper penalties. If a mage has no skill level in a specific spell, he cannot attempt any of its effects. There are no default level for spells.
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abstract
| - Every magical spell is an IQ/VH skill. Magical effects are achieved by rolling against the magic skill with an appropriate penalty, or a bonus, according to the effect being attempted. Thus, for instance, the "necromancy" magic has several spell effects, one of which is "sense spirits", achieved by rolling against "necromancy" -2. With a skill level in a spell group, a mage can attempt any of its underlying effects, as long as he can cope with the proper penalties. If a mage has no skill level in a specific spell, he cannot attempt any of its effects. There are no default level for spells. Magery still exists, but a mage only to has purchase the first level of "Magery 0", for 5 character points. Magical spells get no bonus from an increased level of magery. To perform magic through these rules, a mage has to go way over the usual skill levels for the skills that are normally purchased. Knowing magic at level 18, 19, 20 is not enough. A master of magic has skill levels that are over level 40, 50.
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