Release desynchronization, also known as clone desynchronization, is a mechanic in the Lynx ruleset. It applies to both the original game on the Atari Lynx as well as Tile World's emluation of the ruleset. If two monsters are supposed to clone at the same time, over and over again, over the course of multiple clonings, one monster will clone a few frames before the other. If the level runs long enough, there may be a delay of a few tiles between the clonings. It is well demonstrated in this video. The mechanic was originally discovered by Andrew Menzies while testing one of his levels.
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| - Release desynchronization
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| - Release desynchronization, also known as clone desynchronization, is a mechanic in the Lynx ruleset. It applies to both the original game on the Atari Lynx as well as Tile World's emluation of the ruleset. If two monsters are supposed to clone at the same time, over and over again, over the course of multiple clonings, one monster will clone a few frames before the other. If the level runs long enough, there may be a delay of a few tiles between the clonings. It is well demonstrated in this video. The mechanic was originally discovered by Andrew Menzies while testing one of his levels.
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abstract
| - Release desynchronization, also known as clone desynchronization, is a mechanic in the Lynx ruleset. It applies to both the original game on the Atari Lynx as well as Tile World's emluation of the ruleset. If two monsters are supposed to clone at the same time, over and over again, over the course of multiple clonings, one monster will clone a few frames before the other. If the level runs long enough, there may be a delay of a few tiles between the clonings. It is well demonstrated in this video. The mechanic was originally discovered by Andrew Menzies while testing one of his levels.
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