About: Secret Passage   Sponge Permalink

An Entity of Type : dbkwik:resource/Ahl-8-k6zRHNJmBxWxZFpA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Popeye grenadiers make this place their home.

AttributesValues
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  • Secret Passage
rdfs:comment
  • Popeye grenadiers make this place their home.
  • Page 65 of the German Super Metroid guide features a section about these passages, grouped with sections about the other areas of Zebes. However, this cover refers to the abstract concept of Secret Passages in the game, rather than a separate area like Brinstar or Crateria.
  • You can obtain this very rare item at Carl's Cabin with an exchange of 4 Hurry cost : 213 File:Gems.png
  • Secret Passage is a dungeon in Tales of Legendia, located on the northeast side of the Legacy.
  • The Secret Passage is an Easter Egg area in the game. You'll only be able to reach this area if Hades drops a quest object called The Overlord when you kill him. The Overlord is a rare drop (8 - 10%) -- you might have to kill Hades over a dozen times to get it -- but it will work for all of the difficulty settings, and you'll be able to transfer it between characters, and so you'll only have to pick it up once. The creatures, which can be encountered in the Secret Passage (Most of the enemies in the Secret Passage are named for people who worked on the game): "- V -", Dave
  • The target is not far away. Just cross the river and you will see him just shortly after that. Accompanied by some other plants, he should be no problem to defeat. Talk to Hatuk after the killing has been done.
  • A Secret Passage is a clone of the Wood Block but works like a House Entrance, such that it allows people to walk through it.
  • The Secret Passage is a location from The Legend of Zelda: A Link to the Past. It is a hidden tunnel leading through the sewers underneath Hyrule Castle. At the beginning of the game, Princess Zelda is locked by Agahnim in a prison cell deep within the castle. She telepathically contacts Link and asks him to save her. Once he locates her inside the palace, they travel through the secret passage, located behind the King's throne in the Throne Room, to a remote Sanctuary. There, Link leaves Princess Zelda in the care of the Loyal Sage while he sets out to acquire the Pendants of Virtue and the Master Sword.
  • Secret Passage is a medium sized instance with a few quests. It has a dungeon within a dungeon: the Hall of Deception. In it are Shade Eido, Dismal Shade, the Celestial Painting and the Wheel of Earth. Like the Hallucinatory Trench, exiting the Secret Passage leads to the entrance rather than the nearby town. Uniquely among dungeons, players can use Flying Mounts inside. Player Killing is enabled inside the dungeon, but combat must be consensual; attacking unwilling players is not allowed and can lead to consequences from Arc management.
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  • 3825.0
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  • Map Piece
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  • 4(xsd:integer)
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  • {{:Carl's Cabin
actionType
  • 9(xsd:integer)
Rarity
  • 15(xsd:integer)
levelunlocked
  • 5(xsd:integer)
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Ingredient
  • Big Old Sideways Arrow
  • Wood Block
Game
Country
Name
  • Secret Passage
Type
  • Dungeon
Territory
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  • Artwork of Link and Princess Zelda traversing the Secret Passage
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  • 100.0
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  • Concrete
Description
  • "You find a secret passage behind one of the old bookcases!"
firstgame
  • A Link to the Past
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  • 552(xsd:integer)
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  • iconminirev
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  • Damp
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Connected to
abstract
  • The Secret Passage is a location from The Legend of Zelda: A Link to the Past. It is a hidden tunnel leading through the sewers underneath Hyrule Castle. At the beginning of the game, Princess Zelda is locked by Agahnim in a prison cell deep within the castle. She telepathically contacts Link and asks him to save her. Once he locates her inside the palace, they travel through the secret passage, located behind the King's throne in the Throne Room, to a remote Sanctuary. There, Link leaves Princess Zelda in the care of the Loyal Sage while he sets out to acquire the Pendants of Virtue and the Master Sword. Link can return to the Secret Passage by way of a gravestone in the Graveyard. If he has bombs or the Pegasus Boots, he can destroy cracks in the walls, leading to a room containing over 300 Rupees.
  • Secret Passage is a medium sized instance with a few quests. It has a dungeon within a dungeon: the Hall of Deception. In it are Shade Eido, Dismal Shade, the Celestial Painting and the Wheel of Earth. Like the Hallucinatory Trench, exiting the Secret Passage leads to the entrance rather than the nearby town. Uniquely among dungeons, players can use Flying Mounts inside. Player Killing is enabled inside the dungeon, but combat must be consensual; attacking unwilling players is not allowed and can lead to consequences from Arc management. Players leaving squad do not receive timers; the fastest way out of the Passage is to log out and back in again, the character reappearing in Orchid Temple. The entrance for Secret Passage was originally planned to be at 550 767, at the large mausoleum named the Tomb of Heroes on the map, at the top of the ramp where Farng and Krixxix lurk, and around which the Bloodraged Cadaver roams. The Coordinates Assistant still links to these coordinates.
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