The MipImage format is used for storing textures and UI elements in Amulets & Armor. Each MipImage is built up of one or more sub-images. If there are multiple sub-images, they are used to store smaller copies of the main image in descending size.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:doom/proper...iPageUsesTemplate | |
| abstract |
|