The MipImage format is used for storing textures and UI elements in Amulets & Armor. Each MipImage is built up of one or more sub-images. If there are multiple sub-images, they are used to store smaller copies of the main image in descending size.
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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dcterms:subject | |
dbkwik:doom/proper...iPageUsesTemplate | |
abstract |
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