abstract
| - The Red Wizards of Thay are a fictional organization and social class of evil wizards in the Forgotten Realms campaign setting of Dungeons & Dragons. The Red Wizard prestige class makes a character a member of this organization. Red Wizards are the notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. Slavers, demonologists, and magical experimenters, the Red Wizards are much feared by most of Faerûn. They constantly scheme to bring down their neighbouring nations of Rashemen—where they are thwarted by the equally famed magicians the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay first emigrated from. The leaders of the Red Wizards are the eight zulkirs, each for a different school of magic. Chief amongst these, and, indeed, among all Red Wizards is Szass Tam, a powerful archmage and feared lich. The Red Wizards are the enemies of many forces in Abeir-Toril—whilst they receive support from demons and devils and drow, amongst those who oppose them are the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who dislike the wizards encroaching on their territory. The Red Wizards' latest plot, after another failed attempt at securing Rashemen in 1357 DR, is to infiltrate the nations of Faerûn legitimately—in Thayan enclaves which will publicly sell magic items and quietly also traffic drugs, wicked spells, and slaves. Using these they hope to eventually have strongholds and resulting political infiltration that will make them indispensable and powerful, and eventually get them something along the lines of world domination. More information about the Red Wizards can be found in the Forgotten Realms Campaign Setting book, and the supplemental Forgotten Realms sourcebooks Lords of Darkness and Unapproachable East.
- Red Wizard is a special prestige class in Thay whose members belong to the Red Wizards of Thay. Would-be Red wizards tend to focus on one school of magic. Very few sorcerers and bards decide to become Red wizards; those that do are considered misfits.
- The Red Wizard is the disguise of Chen, who uses it to defend the Dragon's Heart ruby he has sworn to protect.
- (Note): Compleet updated ver located hear Till Final copy of Faction info is posted on Forums (http://amiawiki.shatuga.com/index.php/Red_Wizards) Contact the LEader VIA Account on forums TaliaZalinNalla or ingame Turner2008 -Valkin mulgin. The Red wizards Hold the power of Life and Death over there Chosen land or Enclave, and only other Red Wizards usually stop them from exercising that power at whim. Standing laws in Thay and Thavian soil prevent Red Wizards from simply taking or seizing whatever they want from the common folk. Their main power is political, and those who regard themselves above such mortal and mundane concerns quickly find themselves exiled or killed by The Red Wizards, and those outside there circles that do not respect there laws and culture often find themselves with a slave collar or in a shallow grave. In practice, a Red Wizard is likely to have many contacts, allies, and enemies among the wizards and Red Wizards, with servants of various types and power levels. If a Red wizard is slain or disappears, His allies investigate. Although they most often assume that the disappearance is due to a rival and leave it at that, occasionally the allies try to find and destroy those responsible. The Wizards of Thay grow up in a cutthroat environment of intrigue, competition, and cruelty. They have survived dangerous masters and evil rivals, and have experienced and witnessed magic that is prohibited by more ethical wizards. They are not fools, although some are Megalomaniacs and cannot see the flaws in there own plans. The Environment in which they are raised and trained marked them dangerous opponent, and none should take them lightly. The Red Wizards at their height were the enemies of many forces in Toril and received support from demons, devils, and drow. Amongst those who opposed them were the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who disliked the Wizards encroaching on their territory. After another failed attempt at securing Rashemen in 1357 DR, the Red Wizards planned to infiltrate the nations of Faerûn legitimately — in Thayan enclaves which would publicly sell magic items and quietly also traffic drugs, wicked spells, and slaves. Using these they hoped to eventually have strongholds and resulting political infiltration that would make them indispensable and powerful, and eventually get them something along the lines of world domination. Despite the general distrust and dislike that most felt towards the Red Wizards, the mages were still able to extend their power to almost every corner of the Realms, running their enclaves as planned in towns where slaving was otherwise banned. From here they ran a lucrative business in the trade of magical items, spells and artifacts, making them virtually indispensable to many of their clients, and as such the wizards expanded their sphere of influence ever further. For many decades, the Thayvians had good business on the Amian island, practicing soul smithing. The energies they used to enchant weapons and armors for adventurers and citizens were advertised to come from a personal source of the user, to further help bond the object to them; in truth, the Thayvians were using quintessential soul magic, which is known for its corrupting influence. Once this became common knowledge to the island's populace, the Thayvian merchants attempted to deny it, but were unsuccessful. Some fled, some were deported, but others remained on the island, vigilant and awaiting instructions. Out of desperation, some of the Thayvians that remained wound up fleeing law enforcement and ended up in the Orphanage, holding children hostage...during the situation, the Orphanage caught on fire, and the citizens have ever since blamed the Thayvians. No Thayvian survived the incident to disagree, or to provide evidence to the contrary. Using a giant manufactured mythal crystal as a focus, the Thayvian magicians combined arcane ritual with the divine influence of the Winter Queen's faithful; the ritual began to tear into the very Weave on the Amian island itself. Mana storms broke out across the island. Magic itself ceased to function in some places, and wild magic zones sprang up as turmoil broke out in the metaphysical Weave. The ritual's intent was to physically transform the Weave into mythal, which is, for all intents and purpose, crystallized Weave that exists on the Material Plane and can be used for crafting purposes. The intent was to transform all of the island's Weave into mythal, harvest the mythal, and then leave the Amian Island in a state of disarray. This Thayvian cabal failed. They were thwarted when the Tower of Mystra, reacting immediately to the threat against the Weave, declared a Wizard's March upon the Thayvians. The entire Tower marched via magical portal to Howness in Forrstakkr, and from there to the cavern where the ritual took place - and there, they slew Aurilite and Thayvian alike until the threat was neutralized. The names Halen Van, Casper Meche, Yossarin, Rhea, and Airais Alanein stick out as noteworthy figures within the Tower of Mystra who "led the charge", although it has been reported that one of them, Yossarin, only did so out of the belief that this cabal was acting without the direction of the Thayvian nation. This mere cantomancer is noted to have a great respect for the Magocracy, as he was interrogated after the incident by a Thayvian representative sent to the island to determine whether anything drastic needed to be done. That representative apparently made a few slip-ups and seemed to intimate that the Thayvian nation was responsible for it all...and for all you know, they might have been, but you do not know it for a fact...and now the Amian Island has been 100% deadset against a Thayvian presence. Since Then Many agents of Thay have passed threw the amia islands but few have stayed long till Valkin Mulgin Arrived With his Associate Niciive. Both came with official orders sanctioned by Thay to do the best they can to make it so that the collective cities on the Island of Amia will not murder a Thayvian just for being a Thayvian. And, that failing, to remain incognito on the island and report back about magical incidents or occurrences that may be of some interest to the Magocracy. Since There Arrival Hear Valkin has Formed a Circle of Five powerful Wizards Known only As the Circle that are dedicated in for filling the Orders Of Thay as well as there own goals hear in Amia, they have thrived well building many alliances and relations with factions across the island as well as many enemies. During the initial campaign to gain favor and help the city's of Amia to understand his genuine orders to resolve the hostiles. Thayen Cabal printed many a flier and written many letters to officials and commoners alike advising of there good intentions and there wish to start an enclave hear to sell there wears at discounted prices and continue to benefit from a heath trading relationship, many would not hear a word of this nor listen to reason an conflict broke out in a tabloid war as well as secretive dealings with many factions to try and push the Thayvian's out. Today The Cabal Is run By Valkin Mulgin and his Circle of five all working together to build an enclave on the Amia Islands in hopes of profiting and prospering from the many magical happenings of the islands. The Thayvians numbers have Grown as has their power, their influence unknown but many whisper of secret dealings and slave trades As well as Stolen good or worse, though none truly know what the Thayvians are up to these days, but perhaps if you asked the right questions... [[Image:RedWiz1.JPG]] ==Thayvian Enclave of Amia== '''Rules Of Cabal( Circle)''' Alignments: Lawful Evil, Neutral Evil,Chaotic Evil, True Neutral, Lawful Neutral, Races: Only Human Can join the Circle of Red Wizards after undergoing Training, Other races can join but are considered hired help or associates. Classes: No Paladins, Harper Scouts. Only Wiz/Sorc can become Full Red Wizards & must have use of 9th level spells. ( more rules may applie) Role Play: Dedication to your Character and your Role play, NO Ego maniacs or Meglomaniacs welcome unless you can behave. =='''Cabal Laws'''== 1. No actions should be taken that will Risk Profit or political power of the enclave. ( as deemed by the Circle of five) 2. Don't stop the pursuit of knowledge, power or profit. Unless required to, to avoid breaking Enclave law. 3. All Orders Given By the Cabal Circle Must be completed to the their satisfaction. 4. 5. 6. =='''Enclave Ground Rules'''== 1. The Enclave is considred Thayvian soil, the external lands rulings and laws do not apply within. 2. 3. 4. 5. 6. ==''' '''Red Wizard -Tharchions''' Duties: ATM well almost Everything lol Requirements: 9th level spells, (more to come) Knowledge: All of the Below must be known by the Tharchions of each Land, they must know the inner working in and out of there enclave, of couse they must have shown there dedication and skills and worthiness of such a status within the Thayvian empire. Role Play: ''' Red Wizard - Zatarch (Circle of Five)''' Duties: Requirements:9th level spells Knowledge: Complete Understanding of the culture,customs,history,style of the Red Wizards, As well as a greater understanding of the objectives and inner working of the enclave, as well as understanding the positions of all lower ranking members and there duties, of course has proven there loyalty shown there skill and talent countless times. Role Play: "Official Circle of Five Cloak" [[Image:RedWiz3.JPG]] '''Red Wizard – Autharchs (One Per Enclave) ''' Duties: To be Decided Requirements: Knowledge: The Autharchs Must have worked within the enclave and truly understand the inner workings of the Slave trading system, They must understand not only the acquisition of slaves but the best way to trade them to move them and contain them for the best possible profit of the enclave. Role Play: '''Red Wizard -Khazark (One Per Enclave)''' Duties: To be Decided Requirements: Max level. Knowledge: Khazark must have a advantaged understanding of Trade profit and mercantile duties, they must have proven themselves a master Trade and shown they are able to use there resources well to increase our profit margin, as well as Crafter of Fine Thavian goods, Of course as will all advancement the person must have shown true devotion to there enclave and a advanced understanding of the enclave duties and inner workings. Role Play: '''Red Wizard -Lotark ( one for each school of magic) ''' Duties:To be Decided Requirements: 9th level spells Knowledge: All Lotark must have a advanced understanding of the Arcane System, they must show they can use there arcane skill in a tactful and clever way, The Once Varteir must have shown true loyalty and devotion to the circle of five by preforming there duties as a Varteir admirably. All Lotark must have a Experienced understanding of the inner working of the enclave andRole Play: there duties. '''Red Wizard -Varteir ''' Duties:To be Decided Requirements: 6th level spells Knowledge: All Varteir must have a Complete understanding of the Arcane System, each of the schools as well as examples of each school defensive and offensive, The Once Apprentice must know how to defend themselves in battle proven and show examples of this, as well all Varteir must show a true understanding of the Red wizards of Thay culture hierarchy as well as history. Role Play: Duties: whatever there Master requires of them during there training period is to be completed to there satisfaction. Must be a Wiz/sorc Red Wizard -Tharchions 1. All circle one to four are considered fair spells to use as punishments for your Listar or lowers. 2. Higher Circle spells are to be used with care, should a complaint me brought to the Circle it will be investigated. 3. Ongoing punishments are to be sanctioned by the Circle of Five for all Red Wizards of Varteir or above rank. 4. 5. 6. == Basic Member list === ( ranks & other details will be done in private forums once open) ::Valkin Mulgin:: ( High Tharchions) ( ausie time zone )play in Arvos will post Schedule ASAP. Morene (unkown) Nawen (unkown) Rogg Kurio ( Diplomat Rogg) :Zatarch: Asham Dragoran (Login:drahgon) :Zatarch: Kaspar (Login:Tribak) :Zatarch: Niciiven ( ausie time zone ) (Login: Angle_Spit87) Varteir :Kinshara Dakai (Login: Nexus Crux) Listar : Dagon Death'bringer ===Market Shop Roster=== Comming soon. If you Require to contact us Send PM to Forum name “TaliaZalinNalla” / “Angel_Spit87” or in game to any of the above names to get some aid. == Offsite information == [http://forgottenrealms.wikia.com/wiki/Red_Wizards_of_Thay Red Wizards on the Forgotten Realms Wiki] [[Category:Factions]]
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