rdfs:comment
| - Hit Dice: 12d8+48 (102 hp) Initiative: -1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 Base Attack/Grapple: +9/+20 Attack: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) Full Attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Low-light vision, rock catching Saves: Fort +12, Ref +3, Will +4 Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
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abstract
| - Hit Dice: 12d8+48 (102 hp) Initiative: -1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 Base Attack/Grapple: +9/+20 Attack: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) Full Attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Low-light vision, rock catching Saves: Fort +12, Ref +3, Will +4 Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 Skills: Climb +7, Jump +7, Listen +3, Spot +6 Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) Environment: Temperate hills Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) Challenge Rating: Treasure: Standard Alignment: Often chaotic evil Advancement: By character class Level Adjustment:
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