About: Evernight Shrine - Time Trial   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Reduce Ability Locks The boss will cause Ability Locks; there's not much you can do about it other than deal with them. However, the Robot enemies will also cause Ability Locks as well - try to kill them quickly to reduce the amount of Ability Locks going around. Viable units All units should be Null Damage Wall. However, with a little luck and some careful shots, it is possible to carry non-Null Damage Wall units through this dungeon - but taking a full team of Null Damage Wall is strongly advised until you know the dungeon very well.

AttributesValues
rdfs:label
  • Evernight Shrine - Time Trial
rdfs:comment
  • Reduce Ability Locks The boss will cause Ability Locks; there's not much you can do about it other than deal with them. However, the Robot enemies will also cause Ability Locks as well - try to kill them quickly to reduce the amount of Ability Locks going around. Viable units All units should be Null Damage Wall. However, with a little luck and some careful shots, it is possible to carry non-Null Damage Wall units through this dungeon - but taking a full team of Null Damage Wall is strongly advised until you know the dungeon very well.
Minion
  • Dark
Stamina
  • 60(xsd:integer)
Difficulty
  • Time Trial
Speed Clear
  • 60.0
Boss Element
  • Dark
Boss Ability
  • Demon Slayer
Boss Class
  • Fiend
dbkwik:monster-str...iPageUsesTemplate
Title
  • Evernight Shrine
Image
  • Dark_Time.jpg
Experience
  • 3700(xsd:integer)
abstract
  • Reduce Ability Locks The boss will cause Ability Locks; there's not much you can do about it other than deal with them. However, the Robot enemies will also cause Ability Locks as well - try to kill them quickly to reduce the amount of Ability Locks going around. Reduce Damage Walls Likewise, the boss's drones will create Damage Walls and you can't do much about it, but the Ninja enemies will also create Damage Walls too. Try to kill Ninjas to reduce the amount of Damage Walls on the board (because you will end up with a unit being Ability Locked on their turn, so fewer Damage Walls means less risk). Viable units All units should be Null Damage Wall. However, with a little luck and some careful shots, it is possible to carry non-Null Damage Wall units through this dungeon - but taking a full team of Null Damage Wall is strongly advised until you know the dungeon very well.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software