About: Grineer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Grineer are clones to a man; products of ancient, half-remembered technology. Grineer soldiers are produced in industrial quantities. They are all genetically defective, their genome damaged by the invasive cloning procedures used to birth each generation century after century. As a result, they have a life cycle that is limited only to a fraction of a normal lifespan. Indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at making ones that function to begin with. Their homeworld is a ruined, barely habitable Earth. They are people acting on an ultimate xenophobia, fueled by hereditary madness, and a burning hate of anything and anyone not like themselves. In the end, should they succeed, there will only be Grineer left alive in the Origin System

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  • Grineer
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  • The Grineer are clones to a man; products of ancient, half-remembered technology. Grineer soldiers are produced in industrial quantities. They are all genetically defective, their genome damaged by the invasive cloning procedures used to birth each generation century after century. As a result, they have a life cycle that is limited only to a fraction of a normal lifespan. Indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at making ones that function to begin with. Their homeworld is a ruined, barely habitable Earth. They are people acting on an ultimate xenophobia, fueled by hereditary madness, and a burning hate of anything and anyone not like themselves. In the end, should they succeed, there will only be Grineer left alive in the Origin System
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dbkwik:warframe/pr...iPageUsesTemplate
abstract
  • The Grineer are clones to a man; products of ancient, half-remembered technology. Grineer soldiers are produced in industrial quantities. They are all genetically defective, their genome damaged by the invasive cloning procedures used to birth each generation century after century. As a result, they have a life cycle that is limited only to a fraction of a normal lifespan. Indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at making ones that function to begin with. Their homeworld is a ruined, barely habitable Earth. They are people acting on an ultimate xenophobia, fueled by hereditary madness, and a burning hate of anything and anyone not like themselves. In the end, should they succeed, there will only be Grineer left alive in the Origin System. In battle, the Grineer use heavy armor coupled with attrition and ambush tactics. While they are fairly weak individually, they are a potent threat in groups, able to lay down withering streams of fire at all ranges from behind cover. Specialty troops use more advanced weapons, and many are even issued comparatively advanced reactive armor to give them an edge. The armor on an average Grineer deserves special mention because it makes them the faction with the highest resistance to damage (aside from the Tenno). Coupled with several elemental resistances and the fact that the relatively common Elite Lancer is heavily armored makes them the most durable faction, with their Medium and Heavy units becoming absolute bullet sponges at higher levels. The Grineer have also made advancements in teleportation, with the Flameblades utilizing it to blink close to the enemy for a vicious melee attack, and the Commanders possessing an ability similar to the Switch Teleport of Loki, leaving the victim confused and in the midst of the Commander's troops. Infamous Grineer officers who utilize teleportation are Tyl Regor, who blinks constantly to evade and confuse the player in his battle, and Captain Vor, who uses teleportation in battle to keep distance from the player, though Vor's abilities might originate from his Janus Key.
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